Do we really want Skarner to have a 4.75 second stun duration?
I was just watching Phreak's rundown of the patch notes and having that long of hard crowd control on anyone seems really scary.
I was just watching Phreak's rundown of the patch notes and having that long of hard crowd control on anyone seems really scary.
Yes. Poor skarner deserves this.
What Skarner deserves is to be reverted to his pre juggernaut kit...
E stuns for 1.5 seconds, Ult suppresses for 1.75 seconds so 1.5+1.75=3.25, where did Phreak get 1.5 more seconds of hard CC?
What's the CD on E? Is it possible you could chain E into ult into E to get an extra 1.5?
Haven't actually looked at the numbers/changes too closely as I don't anticipate skarner support becoming a thing. (...although maybe I should think about it...)
40% cdr + a hidden E mechanic where your hard CC reduces its cooldown by the length of the hard CC. There's like a .1 second gap in the CC but that's it.
it's hard to tell if it's too strong or not really
First of all it's Skarner he is in a horrible spot so these buffs might make him just viable but not over the top strong (Like the Udyr buffs).
To get that off he would need to hit you with his E then WALK UP TO YOU (which is hard to do in a teamfight) ult you, not get cc'd for the whole duration to get the second E off while hoping that the enemy doesnt have an instand dash/blink to get away from the second E
It just seems so situational to get the whole combo off without your flash and on top of that it can be reduced with Merc shoes.
I think it just looks scary on paper but is relatively harmless in practice (inbefore Skarner pick/ban and I look like an idiot)