[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=RjANnLVL,comment-id=000000010000,timestamp=2015-02-25T19:29:48.990+0000)
You glossed over the fact that even enemies can use it as well. That will offer both counterplay and more decision-making for the ability.
Sure, so it's not an escape. It's just an instant 2000-unit engage, 40-50% of a teleport when used to get back to lane during laning phase for both him and his ADC and a 5-man walljump. These kinds of things that stack with the huge mobility already present in the game are what phases out champions who don't bring any mobility at all to the table. When a Vi takes a thresh lamp from bot tower and engages an enemy in the 2nd bush while her allied Lucian follows up with his instant dash, the only solution is "well next game I should play Caitlyn/Corki/Graves instead of Varus/Ashe/MF because they have the only tool that exists to counter mobility, more mobility. It's the exact same situation when Bard sends himself, his carry and his allied Lee Sin from the side jungle entrance to the river bush with his portal. The counterplay to that is "use your mobility now to escape". Sure there are situations where an immobile champ will have available counterplay to follow Bard, but if it's a bait, guess what: a mobile champ is fine, an immobile champ is fucked.
The message is clear here: We will only continue to increase the amount of mobility in the game. We will release champions with fast skillshot cc, instant dashes and global teleports where the intended counterplay is 'use your champion's mobility or play a mobile champ next time'. And we will continue to balance the game in favor of that mobility by nerfing or removing its counters and increasing its availability.