Dealing with Redemption + Locket and increasing support item diversity

chipndip1··3 votes·255 views

So Riot's finally starting to look into Redemption and Locket, right? These two items have gotten to the point of dominating the support meta-game. Not only are they strong on their own, but they also synergize with each other and offer a 2-fold aoe defense your support can buy for 4.4k gold. As much as other support items need to generally be better, it's no lie that these items need to be made worse...especially when used in conjunction of each other.

What I suggest is to make it so that the items have dyssynergy when used together. Make it so that using Locket reduces the potency of Redemption, and vice versa. This would make it so that if you need shields against burst, you go Locket, and if you need sustain for sieges, it's better to go Redemption, but it's not optimal to just stack aoe defenses. The point of a move like this would be so that one would choose the best fit for the match at hand, rather than just slap 'em both together every game and be perfectly fine.

2 Comments

ChaddyFantome1 votes

I think the idea should more be tuned less to making the items less good together and more just making them less versatile and consistent.

While the items combo is good, that makes it so potent is that Redemption in of itself is too good. Even if you were to make the two less good with eachother, Redemption is gonna be bought regardless every game, and the problem with the item isn't the healing or damage, but the cast range making it too effective at to many things and too useful at too many points in the game for too many situations.

Locket by itself isn't even THAT bad imo. Its redemption making it obnoxious.

Personally what i wanna see is a reduction to Redemption's Cast range and have it scale back based on Mana regen or Heal/Shield Power. As for Locket, I wanna see its base shield lowered a bit and given an HP scaling.

This would be giving intensive to not obligatorily make it the best combo to do, as there is a choice in the matter, as well as making redemption less o an all round go to choice every game without just making it weaker.

chipndip11 votes

If you give Locket a tank scaling, it becomes a solo laner tank item. Can't do it.

As for Redemption, even if the range is a little plus on the side, the fact that it acts as a fight refresh is a bigger issue than its cast range. Even if you cut the cast range, people are gonna buy it all over the joint because the point is the heal. The range is just a bonus.

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