When it comes to balancing champions
What is more important between winrate and popularity?
What is more important between winrate and popularity?
both at the same time if a champ has 55% win rate but only played by experienced people because his pick rate is 5% then he shouldn't be nerfed
that's why fiddle and rammus had a broken win rate for 2 or 3 years
Yeah the <2% playrate "op" champs. Shaco went from that to 6ish% in one patch lol. And people wonder why he's being looked at.
[{quoted}](name=Sona x Rubick,realm=NA,application-id=3ErqAdtq,discussion-id=RaoTuI3p,comment-id=0000,timestamp=2016-12-14T18:06:10.178+0000)
both at the same time if a champ has 55% win rate but only played by experienced people because his pick rate is 5% then he shouldn't be nerfed
that's why fiddle and rammus had a broken win rate for 2 or 3 years
You realize he is at a 44% win rate and a 1% play rate....
depends on your balance goals. Winrate is more of an issue at higher levels of play. Popularity can also be an issue if it's completely skewed to the point where there aren't enough viable options and games are more or less won at the pick/ban phase. I don't think this happens that often with exception to when big patches that buff multiple champs a lot happen.
I would say for compeititve it's more about winrate for casual players it's more about play rate.