aatrox rework
i am an Aatrox main and the changes that were made to his recently made me kind of tilted before i start i want to say that you did a great job in balancing him, removing his health costs made him much better when behind and he is much more viable now thanks to these changes i mostly got mad about two changes
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his passive: reducing its cooldown made it a much better ability since before it proced only 4-6 times a game but the thing that is off is his new buff. i see that you tried to do a passive close to darius's 5 stacks, but it just doesn't work how you did it. Aatrox doesn't have suck a high base ad so by putting 25% BASE ad bonus, you just gave him 30 more ad at level 18 which is close to useless, his attack speed is the same but now only for a limited amount of time. so overall i think his non cooldown passive is now weaker, a fix for that is changing the 25% base ad to a 25/10% total ad buff or increasing his attack speed ( yes im talking to you kled).
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his w: more precisely his unactive one, before the change his lifesteal w was very fun it almost every time made your opponent say "WTF is this lifesteal rito pls" when you were lower than 50% hp but at the same time it wasn't broken since it can be counterd using grievous wounds ( ignite, executioners , etc..) but now you removed his ad scaling entirely and gave him a missing hp scaling , the problem with that is that now you have no real preference of deactivating your w since it no longer cost hp. its like all his kit it ad based and his w whispers to you " go full hp", its base healing is nothing and it violates all his other kit . a quick fix for that is giving back his ad scaling or adding an ad scaling ONLY when below 50% hp or something like that
as i said you did a great job averall but this two abilities is utterly disturbing