Riot have you ever considered making Kat's ult damage ramp up?

Irelia Bot··5 votes·402 views

TL;DR make kat have some counterplay through how people on the other team work together.

Basically the idea is that instead of 30 daggers sent out each doing 35/55/75 + .25AP hittign the same target up to 10 times it starts at 25/40/55 + .20 AP

But each dagger that hits a target will apply a stack to that target making them take 10% more damage from the next dagger meaning that based on her first rank of ult 0 stack = 25 + .2AP 1 stack= 27.5 + .22AP 2 stack = 30 + .24 AP ... 9 stack = 47.5 + .38 AP Total damage is 362.5 + 2.9 AP to a single target. compared to 350 + 2.5 AP

But there is more to this then just slightly higher damage in a full ult. IF kat ults into 5 enemies then the max damage she will do to any of them is 187.5 + 1.5AP from 6 daggers.

This means that Kat players will have to be smart about going in on large groups of enemies since her damage will be effectively reduced by it.

Why do I suggest this? Kat is a snowball champ that when ahead is hard to do much of anything against. This is not going to make her unplayable but it will provide for some play patterns to make her less effective which should be the goal of all changes adding counterplay.

She will still be able to kill that Ashe who is off on their own over extended no problem.

6 Comments

disregardable2 votes

No? Kat's thing is being able to assassinate the entire team, if she doesn't get CC'd. The ramp up is good, but taking away her teamfight is over-nerfing. There are too many "pick" assassins that would work way better than that Kat.

Irelia Bot3 votes

[{quoted}](name=The AFK Farmer,realm=NA,application-id=3ErqAdtq,discussion-id=RWqh4sOM,comment-id=0000,timestamp=2015-06-12T19:11:08.558+0000)

No? Kat's thing is being able to assassinate the entire team, if she doesn't get CC'd.

And she still can if she uses her resets to get a second ult off in under 10 seconds.

Sire Hippington2 votes

totally agree with this. I rarly feel like it's worth channeling the ult fully, it puts you on rather risky position, while at the same time the burst of Useing q+e+w+r on a squishy is way to high and fast. Such a changes would make chaneling the ult more rewarding, while it would also make it harder to quick burst someone and reward enemies more for early canceling your ult or getting out of range

UPfreely1 votes

or they could ya'know, give her animations like everyone else. her ult isnt the problem its her instant dmg

Crossette1 votes

I like this idea. It would really lower her instant teamfight wins and I would love it forever.

WillHealForHonor1 votes

kata isnt that big a problem imo.. u never see her competetively.. because shes easy to counter

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