My Personal Syndra Mini Rework
Read through all to understand the changes to the passive. Numbers subject to change
Passive : Maxed Q: same bonus sphere duration + reduces its cooldown to 3.5 from 4 Maxed W: when not targeting anything, creates and picks up a dark sphere (can no longer pick up more than one sphere at a time) No changes towards maxed E or R
Infinite potential: Hitting an ability on an enemy champion causes your next ability to deal 10 (+4% AP) additional magical damage. Stacks within itself (example, hitting 2 abilities in a row would cause the 3rd one to deal 20 (+8% AP) additional damage, and then the 4th one 30 (+12% AP) additional damage) additional damage. At every 5 stacks, Syndra’s next ability hit on an enemy champion heals her for 10% of her max hp (so on hit #6, 11, 16, etc…). Not hitting an enemy champion with any ability causes you to lose all stacks.
Q :
- Base damage down to 40/85/130/175/220 from 50/95/140/185/230
- Mana cost up to 60/70/80/90/100 from 40/50/60/70/80
- Hitting an enemy champion refunds 30 mana on hit
W:
- Damage down to 60/105/150/195/240 (+70% AP) from 80/120/160/200/240 (+80% AP)
E:
- Damage down to 30/55/80/105/130 (+30% AP) from 70/115/160/205/250 (+50% AP)
- Each sphere now deals its own damage, but hitting a champion with the e itself counts as a sphere’s damage (ex: hitting an enemy with the e and one sphere’s knockback will proc the damage once, hitting an enemy with the e and two of the sphere’s knockback will proc the damage twice)
R:
-
Minimum total base damage down to 200/310/420 from 270/405/540
-
Damage per additional sphere (any sphere past the 3rd one) up to 110/170/230 (+25% AP) from 90/135/180 (+20% AP) (Max 7 spheres in total)
-
Only spheres that hit enemy champions (via q spawn, w throw or e knockback) count towards the ultimate
Obviously, these are a lot of changes. Realistically, I think Riot should implement this: Q:
- Mana cost up to 60/70/80/90/100 from 40/50/60/70/80
- Hitting an enemy champion refunds 30 mana on hit R: Only spheres that hit enemy champions (via q spawn, w throw or e knockback) count towards the ultimate (with some number changes to minimum total damage and damage per additional spheres)