My Personal Syndra Mini Rework

Sir Rouge··1 votes·599 views

Read through all to understand the changes to the passive. Numbers subject to change

Passive : Maxed Q: same bonus sphere duration + reduces its cooldown to 3.5 from 4 Maxed W: when not targeting anything, creates and picks up a dark sphere (can no longer pick up more than one sphere at a time) No changes towards maxed E or R

Infinite potential: Hitting an ability on an enemy champion causes your next ability to deal 10 (+4% AP) additional magical damage. Stacks within itself (example, hitting 2 abilities in a row would cause the 3rd one to deal 20 (+8% AP) additional damage, and then the 4th one 30 (+12% AP) additional damage) additional damage. At every 5 stacks, Syndra’s next ability hit on an enemy champion heals her for 10% of her max hp (so on hit #6, 11, 16, etc…). Not hitting an enemy champion with any ability causes you to lose all stacks.

Q :

  • Base damage down to 40/85/130/175/220 from 50/95/140/185/230
  • Mana cost up to 60/70/80/90/100 from 40/50/60/70/80
  • Hitting an enemy champion refunds 30 mana on hit

W:

  • Damage down to 60/105/150/195/240 (+70% AP) from 80/120/160/200/240 (+80% AP)

E:

  • Damage down to 30/55/80/105/130 (+30% AP) from 70/115/160/205/250 (+50% AP)
  • Each sphere now deals its own damage, but hitting a champion with the e itself counts as a sphere’s damage (ex: hitting an enemy with the e and one sphere’s knockback will proc the damage once, hitting an enemy with the e and two of the sphere’s knockback will proc the damage twice)

R:

  • Minimum total base damage down to 200/310/420 from 270/405/540

  • Damage per additional sphere (any sphere past the 3rd one) up to 110/170/230 (+25% AP) from 90/135/180 (+20% AP) (Max 7 spheres in total)

  • Only spheres that hit enemy champions (via q spawn, w throw or e knockback) count towards the ultimate

Obviously, these are a lot of changes. Realistically, I think Riot should implement this: Q:

  • Mana cost up to 60/70/80/90/100 from 40/50/60/70/80
  • Hitting an enemy champion refunds 30 mana on hit R: Only spheres that hit enemy champions (via q spawn, w throw or e knockback) count towards the ultimate (with some number changes to minimum total damage and damage per additional spheres)

5 Comments

Pupel2 votes

My first question is why do we need to rework syndra she seems to have: A place in the game, A identity, and healthy gameplay

Vistha Kai1 votes

Because she was played in LCS and Silvers are mad.

Craft Zeppelin1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=RWk6AZoZ,comment-id=00000000,timestamp=2016-10-28T17:02:53.411+0000)

Because she was played in LCS and Silvers are mad.

to be honest, midlane silvers only face against yasuo, zed and annie and TF. i doubt they can even handle a xerath or ziggs if it becomes meta. they cant just handle stuff

Vistha Kai1 votes

It's not like Zed and Yasuo are easier to play than Xerath or Ziggs, though.

Sir Rouge1 votes

I never said she needed a rework; I love her kit as it is. This is just my personal ideal kit that I would love for her to have.

You can see at the bottom of my post the changes that I would want added for Syndra if they decide to nerf her/decide she needs a nerf in 6.23. I think nerfing her numbers will just make her overnerfed with the assassins rework coming up, and that she'll situational needs compensatory buffs.

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