@KarthusPlayers; If you could replace his auto attacks with a unique effect, what would you choose?
I tried coming up with a unique mechanic to make Karthus a bit more interesting as -- from my PoV as someone who has only played him about two times -- his basic attacks seem to be a bit useless; but I'm having troubles coming up with something that wouldn't convolute his kit and still feel nice to play with.
I don't think you would mind his Q being mandatory at level 1 (similar to Azir), right? If so, I came up with two ideas:
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After a short channel, Karthus can execute allied minions below X% Health to kill them and deny their gold (similar to DotA, I think). If this is too powerful, the minions could instead leave their souls behind for enemies to pick up and receive the gold. It could also have a cooldown.
--> It makes enemies predictable and lures out long-ranged enemies for Karthus to abuse (as he will know where they're going) He would restore Mana because of his E. It's unique utility. -
Karthus instead has a Guitar Hero-like mini game where he has to hit notes spawning above enemy minions and monsters. After hitting four notes he gains an empowerment of some kind --> He could then gain one basic attack similar to Sona's Power Chord that deals high damage and slows.
If you could replace his basic attacks with anything, would you? And if you would, what effect would you propose?