@KarthusPlayers; If you could replace his auto attacks with a unique effect, what would you choose?

Illâoi Evê Siôn··3 votes·507 views

I tried coming up with a unique mechanic to make Karthus a bit more interesting as -- from my PoV as someone who has only played him about two times -- his basic attacks seem to be a bit useless; but I'm having troubles coming up with something that wouldn't convolute his kit and still feel nice to play with.

I don't think you would mind his Q being mandatory at level 1 (similar to Azir), right? If so, I came up with two ideas:

  1. After a short channel, Karthus can execute allied minions below X% Health to kill them and deny their gold (similar to DotA, I think). If this is too powerful, the minions could instead leave their souls behind for enemies to pick up and receive the gold. It could also have a cooldown.
    --> It makes enemies predictable and lures out long-ranged enemies for Karthus to abuse (as he will know where they're going) He would restore Mana because of his E. It's unique utility.

  2. Karthus instead has a Guitar Hero-like mini game where he has to hit notes spawning above enemy minions and monsters. After hitting four notes he gains an empowerment of some kind --> He could then gain one basic attack similar to Sona's Power Chord that deals high damage and slows.

If you could replace his basic attacks with anything, would you? And if you would, what effect would you propose?

4 Comments

Akenero2 votes

I would have his autos be his dance sound

Pryzum1 votes

This is a fairly simple change that might not affect much outside of CSing, but what if instead of Karthus' auto attacks coming from his scepter, they started from his target (instantaneous, like a Vladimir Q) where he is then rewarded in some way if he deals the killing blow.

I really like your ideas though, very creative, although balance will always be an issue with any big changes like those.

Old Man Teeto1 votes

Guitar Hero Karthus.

air guitars at the keyboard

Yummines1 votes

To be fair, while Q is good for farming with Karthus there really is no other skill you should take at level 1

W doesn't deal any damage (and obviously MR reduction won't help if you don't have any other skills) and E requires you, a squishy mage, to get close to the enemy.

Like Anivia, I've come to accept that his AA just sucks and should just be made to react better to the player instead of having a huge delay.

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