Stat icons in the new HUD
Let's talk about the icons for champion stats used in the new HUD.
They are really heavily stylised with a deliberately "chunky" design, and it's very unclear what each of them mean. The old stat icons were much clearer, because they represented real things (an axe, a sword, a boot) as opposed to heavily stylised representations of those things.
http://i.imgur.com/B2iExTY.png http://i.imgur.com/1D9k9Fo.png
Some specific examples
- The "axe" for attack damage is probably the worst offender, since it doesn't look like an axe at all.
- Attack speed suffers from the axe problem, but also the "trails" used to indicate speed are now just horizontal lines, which don't really indicate speed as they don't follow the presumed direction of the axe's motion. (They're also very small and easy to miss.)
- Critical chance looks like a spurt of blood, there's no way I would have worked out what that icon was without the tooltip.
- Tenacity is similar. It looks like "running through blood", which doesn't really give me the impression of resisting disables. My initial thought on seeing the icon was that it was something to do with the slows my champion could apply.
- The shield icons for armour and magic resist are too heavily stylised, they look more like shapes / emblems than shields. It's not as bad for the armour/MR icons, but it makes the armour pen and magic pen icons very unintuitive.
- The lifesteal / spellvamp icons are completely unclear. They look more like "bonus AD / bonus AP". They should be something closer to the Vamprism mastery icon: http://i.imgur.com/nAljPZ8.png
Overall, I think there are two problems here: The first is that the new icons are so heavily stylised that it's difficult to see what they're meant to represent. Secondly, the icons are very small, which makes them even harder to figure them out at a glance.
The two together conspire to make the icons really hard to interpret quickly.