Why do mana potions only restore 100 mana when healing potions restore 150 health?
I just got to thinking how champions who rely a lot on mana always have such a weak early game against manaless or low-mana champions, because the latter can just buy so many healing potions that they can recover from the harass until the mana-using champion runs out of mana.
Harassment spells are usually quite mana-inefficient at rank 1 (with near a 1:1 damage/ratio), getting more efficient at rank 2 (level 3), where they tend to be closer to a 1.5:1 ratio. In the mean time, most of these spells are skillshots that can be missed or dodged.
So, it costs at least one mana potion to do one healing potion's worth of damage early game. In the mean time, the mana potion is less reliable and means that the buyer has one less healing potion of their own.
Shouldn't mana potions, which are a higher-risk strategy than just buying healing potions, have a corresponding higher reward when played properly?


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