Suggested Fix for Poacher's Knife
As someone who builds Poacher's in 9/10th of my games, I'd like to propose some balance changes here.
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Remove the 20 bonus gold from Smiting and killing an enemy minion. I don't gank at all and still end up 3k gold ahead of the 10/12/20 enemy jungler (he has a lot of deaths because I win, doesn't mean he should be that behind in gold)
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Now that we have room to buff the item by taking out the excess gold, let's change it to: If you Smite and kill an enemy monster, it spawns an exact clone in its place. This clone replicates the smaller monsters in the camp if they died before it. When a champion attempts to attack this monster, it explodes, dealing 20% of your Smite damage as true damage and inflicting any champions hit with a -20% damage debuff for 20 seconds. This debuff does not stack with itself in strength, but it DOES stack in duration up to three times (clear the whole jungle, you inflict a -20% damage debuff for 1 minute)
Monsters cannot spawn until their clones have been cleared, but the timer remains the same (if it has been at least 50 seconds the real monsters reappear immediately if they aren't buff monsters).
This seems harsh, but counter junglers are supposed to punish ganking junglers. Currently ganking junglers will just go heal or gank another lane if they have no monsters to farm. With this change, proper dedicated counter jungling makes it much harder for a ganker to do his job properly.
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If I wanted to punish the enemy jungler by damaging/killing them, I would just get