Shouldn't Ranged Attack Range scale with level more often?
tl;dr: Would satisfy Riot cause more early game danger and would satisfy players cause power's shifted to the late game.
tl;dr: Would satisfy Riot cause more early game danger and would satisfy players cause power's shifted to the late game.
Instead of multiplicative damage with crit, this could be a good replacement!
When the whole post is just a tl:dr :^)
> ranged champions should be late game
lol
+1
Holy fuck I said this month's ago and got downvoted to shit. I've been saying to for a long time, Marksmen should have attack range as a scaling stat. It would make them more unique and give a stronger reason for them to actually have a shitty lane phase. They can get dicked on early but all scale much better. People are tired of ADC not, why not reduce early range and make melee carries an option? That way you can either gamble that Pantheon ends the game at 25 minutes or else he falls off because Sivir scaled up to 550-575-600 range. If Marksmen started with say 450 or so range they can have a weak lane phase and be made to scale more easily, especially if they pair it with a removal of crit. That way Marksmen scale with level just like everyone else, but their stat is attack range, coupled with AD and attack speed, rather then AD, attack speed, and crit.