What is the real reason that towers are so bad?

TrikzterzArma··4 votes·1,836 views

Is it because Riot wants fastpaced and quick games? Why is that? I enjoyed the game a couple of seasons ago when the tower were really strong.

They are supposed to be safespots (at least at earlygame), where the enemies really have to play strategic in order to kill you, and not just let someone with 100 armor tank 10000 hits.

They should me more durable and deal more damage. The closer to the nexus, the stronger the turrets should be.

Why not experiment with the nexus turrets? They can maybe hit two enemies at once, do AoE-damage, or something. They are your last defense before the enemies hits your Nexus, and they should be really strong. Right now they're pretty much two caster minions.

Please buff them. And no "+100 HP"-crap. Give them a REAL and meaningfull buff. More defense and more offense.

6 Comments

SIayton3 votes

I think they should shred armor so that you're not punished AS hard for taking the initial shot but if you're going to sit under the tower, you take more and more damage and become easier to kill. It's really dumb that I can 100-0 someone as Garen under their tower and barely take any damage from it.

Also maybe increase the rate of fire but reduce damage so it's less easy to weave in and out of the hits but they have the same DPS. Would also make last hitting under tower easier.

TrikzterzArma2 votes

{quoted}

I think they should shred armor so that you're not punished AS hard for taking the initial shot but if you're going to sit under the tower, you take more and more damage and become easier to kill. It's really dumb that I can 100-0 someone as Garen under their tower and barely take any damage from it.

Also maybe increase the rate of fire but reduce damage so it's less easy to weave in and out of the hits but they have the same DPS. Would also make last hitting under tower easier.

Sounds really good actually!

Critmaster Garen1 votes

{quoted}

I think they should shred armor so that you're not punished AS hard for taking the initial shot but if you're going to sit under the tower, you take more and more damage and become easier to kill. It's really dumb that I can 100-0 someone as Garen under their tower and barely take any damage from it.

Also maybe increase the rate of fire but reduce damage so it's less easy to weave in and out of the hits but they have the same DPS. Would also make last hitting under tower easier.

so you want to punish champions who are actually building to survive turrets longer, and who are trading mobility for defense unproportionally harder than mobile and bursty champions who can dive in and out of turret range and constantly reset turret aggro?

champions like LeeSin are already favoured by the current turret mechanics compared to champions like garen, because not only do they take on average less shots during a turret dive because of their mobility and burst, but additionally those turret shots barely deal any damage because of the ramp up mechanic.

if you want to improve turrets and make them safer, remove or at least tune down the ramp up mechanic and have the first two shots on a dive deal some actual damage.

SIayton1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=RM0Ooy22,comment-id=00000001,timestamp=2018-08-31T19:01:08.777+0000)

so you want to punish champions who are actually building to survive turrets longer, and who are trading mobility for defense unproportionally harder than mobile and bursty champions who can dive in and out of turret range and constantly reset turret aggro?

champions like LeeSin are already favoured by the current turret mechanics compared to champions like garen, because not only do they take on average less shots during a turret dive because of their mobility and burst, but additionally those turret shots barely deal any damage because of the ramp up mechanic.

if you want to improve turrets and make them safer, remove or at least tune down the ramp up mechanic and have the first two shots on a dive deal some actual damage.

That in and out to avoid shots by high mobility champions is why I suggested increasing the attack speed as well. Basically there are too many ways around turret fire atm and I think hitting both tanking through them and dodging the shots would make them better at doing their job. Same goes for champions like fizz that can dodge the shots. He has a really big DPS window between shots before he needs to use his troll pole. Faster rate of fire would make doing that harder or at least give him a smaller window to walk up to you and do his combo under tower.

That change would also make accidentally stepping into turret aggro range with your minion wave less punishing, which would be nice.

Death by Glamour2 votes

LC$

Alzon1 votes

Check out the post in Dev Corner. It’s got some interesting stuff, including buffed towers.

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