What is the real reason that towers are so bad?
Is it because Riot wants fastpaced and quick games? Why is that? I enjoyed the game a couple of seasons ago when the tower were really strong.
They are supposed to be safespots (at least at earlygame), where the enemies really have to play strategic in order to kill you, and not just let someone with 100 armor tank 10000 hits.
They should me more durable and deal more damage. The closer to the nexus, the stronger the turrets should be.
Why not experiment with the nexus turrets? They can maybe hit two enemies at once, do AoE-damage, or something. They are your last defense before the enemies hits your Nexus, and they should be really strong. Right now they're pretty much two caster minions.
Please buff them. And no "+100 HP"-crap. Give them a REAL and meaningfull buff. More defense and more offense.
are already favoured by the current turret mechanics compared to champions like garen, because not only do they take on average less shots during a turret dive because of their mobility and burst, but additionally those turret shots barely deal any damage because of the ramp up mechanic.