Tanks get beefy yes, as they are supposed to do, but they shouldn't be out damaging almost every other class in the game either, it doesn't make sense for the tank class champions to also have carry damage in their kit, it just makes them unstoppable late game.
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Tanky champions are broken down into 2 specific archetypes within LoL's terminology: Tank and Fighter.
Tanks are tanky CC champions.
Fighters are tanky DPS.
Tanks that do damage are usually fighters, not tanks.
In LoL, it's also worth noting mobility
and range
are 2 very real, very powerful core mechanics that allow champions an alternate means of surviving long enough to do their job.
doing marginal damage in exchange for tankyness while
gets to do tons of damage while also having tons of range doesn't make sense with how LoL works, and as a result Tanky DPS fighters doing carry-level damage isn't broken, it just offers different play-styles within carry-damage rolls.
Tank class has a serious identity crises for a long time now and should be the next class reworked
Tanks don't have an identity crises in LoL. Tank itemization is pretty solid and tanks do what you expect them to on the tin. Most tanks are also ideally played as a support, where they focus on innitiating fights and locking down priority targets or counter innitiating and peeling for allies, having the bulk of their power placed in utilities rather than damage.
Fighters have a huge identity crises in LoL.
This is almost exclusively due to itemization, as itemization is literally broken down into offense and defense with AD/AP and HP, communicating the general idea those are counterbalanced, and itemization plays a huge roll in communicating to players what a champion is going to do.
Riot really should have done something more on the Strength, Agility, Intellect angle for giving champions a core damage attribute that indicates "does damage while being tanky" pretty clearly (Strength), rather than the awkward and contorted methods of allowing champions like
to be tanky DPS through having kits that demand tanky builds, but allow solid bases and really mixed damage that stays pretty relevant the entire game without investing in damage.
All tanky DPS fighters do fall off eventually end-game though, and throughout most of LoL's history they generally operate more as soft-carries than legitimate hard-carries like most marksman.
It took until this season before Fighters really saw their own items in things like
, and a range of marksman and assassins abusing that itemization (classes that have plenty of range or speed to work with), further strengthens my point that fighters, particularly tanky DPS juggernauts, are at odds with LoL's existing itemization.