@Riot , Why does every reworked classes have an item for every weakness they have but not mages?

L0ve Is Blue··5 votes·692 views

So basicaly, every other reworked class has super interesting items to help fix their flaws but mages are just... nerfed overall... again...

Juggernauts:

  • Immobile? Here is an item that will give you movement speed and slow the first enemy you hit to help you catch up. item 3742

  • Need to build tanky in order to be usefull? Here is an item that will do damage based on how tanky you are item 3748. Also helps you waveclear btw.

  • Oh you're still vulnerable to being focused? Here get this 25% max health shield and some more HP to help you if you ever get blasted by the enemy team item 3053

ADCs:

  • Oh poor thing! You're a caster and run out of mana? Here get an item that will give you 30% CDR, hella AD and restore you mana on crit. Also gives crit chance btw. item 3508

  • You're getting CC'd? Yeah you have an item for that but let's just give it some lifesteal just coz magic resist and AD isn't enough. item 3139

  • You want more range? here item 3094.

  • What??? You're struggling with waveclear or want to push even more? item 3087

  • There yall should be ok now. Oh? You squishy you say? Here is damage reduction item 3812 item 3046

  • Hm? Champions who build full armor in order to counter you are being succesful at neglecting your damage? Oh that sure shouldn't happen! here item 3036

Meanwhile, the mage update is like: *

  • Oh! You are restricted by mana because the only thing that is impactful on your champion is his abilities? Well it's so sad we're taking mana regen away from you! And now you only have flat mana that will require you to back when you get out of mana! Well... There IS one way for you to get your mana back, but it involves you getting hit in the face. A lot. item 3010

  • Sooo you're struggling against AD assassins? Well we're going to remove 30 AP and add 30 second on the active cooldown of that ONE item that you have to counter them. item 3157

  • Oh by the way remember rod of ages? Yeah that item was nice right super fitted to mages with stats over time and all... Well we're nerfing this.

  • ALSO item 3174 is only for some specific champions now ok? Nah we don't want to restrict build paths... I mean removing an item that was available to every mages and make it only fit for a small portion of them is not restricting build paths hm?

  • Oh but don't worry babes! We made CDR more available and introduced new items to help you out! What are you saying? These don't help mages at all and just make assassins better? Uuuuh idk giving them a dash item 3152 and rewarding them with CDR when they build tanky item 3001 doesn't seem to be a problem...

So basicaly, the mage update changes to items just feels bad. Unless you are like Malzahar Brand because who cares about having good itemization when you have that much free %max health damage or gigantic base numbers and a passive that makes you invincible.

3 Comments

The Bíg Ticket1 votes

What a terribly biased post by another delusional low elo mage main. Hope you feel ashamed for making this thread.

L0ve Is Blue2 votes

Thanks for adding interesting informations to the thread! It's amazing that people can express how they feel about the game, what they think about changes that were made and... Oh wait it's just a post telling me I'm wrong without telling me why.

The Bíg Ticket1 votes

No point in trying to explain you how wrong you are when you are that biased. How many bruisers do you play? Or juggernauts?

Titanic Hydra is an absolute shit item and any mage item is miles better than it.

Deadmans Plate got nerfed a miilion times and is far inferior to Sunfire Cape now...also you realize you have to auto attack that guy running at you exactly once and he loses the ms?

Steraks was a perfectly balanced item until adcs started abusing it.

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