@Riot , Why does every reworked classes have an item for every weakness they have but not mages?
So basicaly, every other reworked class has super interesting items to help fix their flaws but mages are just... nerfed overall... again...
Juggernauts:
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Immobile? Here is an item that will give you movement speed and slow the first enemy you hit to help you catch up.

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Need to build tanky in order to be usefull? Here is an item that will do damage based on how tanky you are
. Also helps you waveclear btw. -
Oh you're still vulnerable to being focused? Here get this 25% max health shield and some more HP to help you if you ever get blasted by the enemy team

ADCs:
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Oh poor thing! You're a caster and run out of mana? Here get an item that will give you 30% CDR, hella AD and restore you mana on crit. Also gives crit chance btw.

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You're getting CC'd? Yeah you have an item for that but let's just give it some lifesteal just coz magic resist and AD isn't enough.

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You want more range? here
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What??? You're struggling with waveclear or want to push even more?

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There yall should be ok now. Oh? You squishy you say? Here is damage reduction

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Hm? Champions who build full armor in order to counter you are being succesful at neglecting your damage? Oh that sure shouldn't happen! here

Meanwhile, the mage update is like: *
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Oh! You are restricted by mana because the only thing that is impactful on your champion is his abilities? Well it's so sad we're taking mana regen away from you! And now you only have flat mana that will require you to back when you get out of mana! Well... There IS one way for you to get your mana back, but it involves you getting hit in the face. A lot.

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Sooo you're struggling against AD assassins? Well we're going to remove 30 AP and add 30 second on the active cooldown of that ONE item that you have to counter them.

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Oh by the way remember rod of ages? Yeah that item was nice right super fitted to mages with stats over time and all... Well we're nerfing this.
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ALSO
is only for some specific champions now ok? Nah we don't want to restrict build paths... I mean removing an item that was available to every mages and make it only fit for a small portion of them is not restricting build paths hm? -
Oh but don't worry babes! We made CDR more available and introduced new items to help you out! What are you saying? These don't help mages at all and just make assassins better? Uuuuh idk giving them a dash
and rewarding them with CDR when they build tanky
doesn't seem to be a problem...
So basicaly, the mage update changes to items just feels bad. Unless you are like
because who cares about having good itemization when you have that much free %max health damage or gigantic base numbers and a passive that makes you invincible.