Real talk: Debuffing isn't anti-fun and should be incorporated into more supports

chipndip1··4 votes·478 views

Like, how many different ways are you going to give us the same enchanters? A healing move, a shielding move, a movement speed buff and a debuff, one or two damage spells that do jack shit damage after lane ends unless you build reckless, and some sort of aoe effect ult. Stasis, healing, knock back, global healing, invincibility, a dancing stun, knock-up centered around an ally, knock-up + slow projectile, whatever. Not saying EVERY enchanter support is this way, but let's face it when I say many of them are variants of most of the former things, and then one aoe ult with some effect. Like I've been saying about the itemization about expanding our horizons about the types of stats we expect supports to have and the item effects we should have, the same can be said for kits. I can totally see why Riot wouldn't want to make more supports...because we've done this shit almost every way possible. We're way too narrow-focused one what supports should be allowed to do ON TOP OF not being allowed to be strong alone. I think some supports should be more geared towards debuffing and disrupting enemies rather than buffing allies, because right now we have too many champs in that same sphere and it's causing some to too easily be overshadowed by others. Also, new supports should sport a bigger emphasis on disabling and disrupting enemies as well. That's if you ask me.

9 Comments

Big Lincoln3 votes

i agree

we need less CC/shield spam shit and supports that do something different; I have no idea why people clamor for a new support but refuse the idea of them not having those things

Jaygo412 votes

"Debuffing isn't Anti fun"

summoner 3

chipndip11 votes

That's one overloaded point-n-click debuff you got there.

Do we have a single debuffing skill that isn't just a slow that's actually a skill shot? Let's start there and work our way up. The concept isn't anti-fun. The way it's been utilized in this game has been relegated to anti-fun means of application (no counterplay, instantaneous application). Am I wrong on this front?

Ahristocats1 votes

1000 range point and click summoner spell that reduces: -ms -as -damage -armor -mr

busted=allows no decisions

G0DEmper0rTrump1 votes

What do you expect lol? I mean game is being adjusted to retards more and more every season, just deal with it and playing, until its playable.

There is nothing more to it.

chipndip11 votes

Just trying to start a conversation and update a really ancient way of thinking. It got us sightstone variants. It might get us fun support play styles. Who knows?

G0DEmper0rTrump1 votes

Believe me bro, they don't care.

LoL is a free to play, that means they need to find a way to bring more and more people all the time, because well "they sure aint greedy" and nothing like that, or so it seems xD.

Point is, nothing will change man, save your breath.

Ahristocats1 votes

lol why the fuck is this downvoted

debuffs promot way more gameplay than buffs, because debuffs are situational and should be applied at the right time

chipndip11 votes

It doesn't matter what I post. It'll get downvoted into oblivion because it's a "radical idea" or some mess. Like, no one stops to think "You know, if we make 10 slightly different Jannas, only a few of them will ever really be good, and the rest will just be worse Jannas". You'd think a community filled to the brim with gamers would have a decent amount of people realize that LoL has massive niche overlap issues, but here we are!

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