Aram and Gathering Storm

PussNoShoes··26 votes·16,435 views

Because Aram games last around 15 minutes and Gathering Storm takes time to "work", can it be please adjusted ? To something like 4-5 minutes per stack please ?

I play Aram every single day and this would be awesome to see.

http://leagueoflegends.wikia.com/wiki/Gathering_Storm

31 Comments

Raven Redeemed3 votes

Just reducing the time on all runes based on game time (except magical footwear) by a set percentage would be great.

Professor Ward1 votes

[{quoted}](name=Raven Redeemed,realm=NA,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=0007,timestamp=2018-06-16T16:33:23.715+0000)

Just reducing the time on all runes based on game time (except magical footwear) by a set percentage would be great.

Takedown scaling runes are in full effect at 3 mins and honestly need to be slowed down.

Raven Redeemed2 votes

Agreed. However, Those have nothing to do with game time (officially).

I was thinking Gathering Storm, Conditioning, Transcendence, Spellbook, Stopwatch, and the entire row with Biscuit Delivery could have their timers reduced by a percentage. It'd be a fairly quick and easy change.

Professor Ward1 votes

[{quoted}](name=Raven Redeemed,realm=NA,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=000700000000,timestamp=2018-06-16T17:46:09.416+0000)

Agreed. However, Those have nothing to do with game time (officially).

I was thinking Gathering Storm, Conditioning, Transcendence, Spellbook, Stopwatch, and the entire row with Biscuit Delivery could have their timers reduced by a percentage. It'd be a fairly quick and easy change.

while they may not be "officially" time based, they are 100% balanced around the fact that you wont see all 5 members of an enemy team until at least 20 minutes in an average game. In aram its like 6 times faster than intended. Thats why i stated that.

Raven Redeemed1 votes

Gotcha. You replied to my comment so I wasn't sure if you disagreed or whatever. I agree with you that any rune related to takedown is probably too powerful. The only exceptions imo being Relentless Hunter (out-of-combat MS is pretty bad in ARAM), Magical Footwear (takedowns balanced by faster gold gain), and maybe Eyeball Collection (20 stacks is a lot if your only getting assists).

DuskDaUmbreon1 votes

Takedowns pop up that fast because people are dying that fast. Has nothing to do with game time. And there's no way for them to actually slow it down.

grarrrg1 votes

Takedowns give "rune experience". They could make Takedowns give less in ARAM.

Professor Ward1 votes

{quoted}

Takedowns pop up that fast because people are dying that fast. Has nothing to do with game time. And there's no way for them to actually slow it down.

double takedown requirements in aram? Literally took me less than 10 seconds to come up with that.

Warlord Rhinark2 votes

It'll just become the new Dark Harvest I think.

Sasogwa1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=0001,timestamp=2018-06-16T10:04:30.817+0000)

It'll just become the new Dark Harvest I think.

Not really, Dark harvest is broken because it's easy as hell to stack, and leads to dark harvest powerspikes earlier than normal, unlike gathering storm which is much easier to balance.

Venomar2 votes

Some runes are completely useless on ARAM, and some are completely broken (Pressence of Mind anyone?) it is what it is. Gotta take the good with the bad.

Auz the Ripper1 votes

Presence of mind being broken? Perish the thought! There’s nothing wrong with karthus ult being up every 40 seconds

Reformedfindlay2 votes

Take it slow, maybe 8 minutes per stack and see where it lands.

AirKingNeo2 votes

aram games end at 20-25, so probably 6-7 min

Votable Jester2 votes

Have to be careful it doesn't become stronger than Scorch too quickly though.

onionsan011 votes

maybe is better only 7/8 min.

Kurt Hyzan1 votes

Just pick Scorch, better results

Killer of Night99 votes

[{quoted}](name=Kurt Hyzan,realm=EUW,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=0002,timestamp=2018-06-16T11:05:36.127+0000)

Just pick Scorch, better results

All the champs doesn't need to be forced to take 1 rune because other doesn't work (waterwalking) or take too much time(gathering storm).

Kurt Hyzan2 votes

Well Gathering storm should be automatically replaced by Celerity or Scorch imo. It's really useless at this point and requires some changes

ZackTheWaffleMan3 votes

[{quoted}](name=Kurt Hyzan,realm=EUW,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=000200000000,timestamp=2018-06-16T11:21:53.134+0000)

Well Gathering storm should be automatically replaced by Celerity

How would that even work?

y0r1ck2 votes

If a champ can't use certain runes the game replaces the unusable rune with something that works. Try taking aftershock on sivir for example.

ZackTheWaffleMan3 votes

Celerity is in a different set of runes.

YumaS2Astral2 votes

[{quoted}](name=Kurt Hyzan,realm=EUW,application-id=3ErqAdtq,discussion-id=RGqyUk1F,comment-id=000200000000,timestamp=2018-06-16T11:21:53.134+0000)

Well Gathering storm should be automatically replaced by Celerity or Scorch imo. It's really useless at this point and requires some changes

This shouldn't happen because as rare as it is, some ARAM games can last more than 20 minutes.

Automatic changes happen only when a rune is literally useless for a champion (for example, Aftershock for Garen, as he has no hard CC and can't ever make use of this rune at any point in the game)

Votable Jester1 votes

Red plant works for it.

New Meta right here buddy.

Bhagswag1 votes

I can't agree to this. Why change just a single rune to be good on Aram.

it's not a primary rune either. Maybe you should just pick something else, simply because in this gamemode, runes that are good for early game are a better choice. Kind of like how you can't just expect Overgrowth to be buffed for tanks in this mode just because it takes too long to be good.

grarrrg1 votes

It's a multi-rune problem, but the group with Storm is a bigger offender than most, as the only 'functional' ARAM choice is Scorch. Most other rows you have at least two options that work well enough in ARAM.

Neptunia xoxo1 votes

But like why are you using gathering storm in general though

Jarring1 votes

eh.. maybe if it was only for ARAM... would be too big summoner's rift.. games already have a problem lasting no longer than 25 minutes.. if they buffed gathering storm in this way, it would just hurt it even worse.

grarrrg1 votes

There are already ARAM-specific rune changes. Dark Harvest is the most notable. So not an issue.

DeusVult1 votes

when do ARAMs take 15 minutes?? In the past 2 years most of my aram games have lasted longer than my SR games

Packun Flower1 votes

Fix Veigar before doing anything else for ARAM, please.

I'm not saying it a bad idea and I'd be all for it, but this would give Veigar even more power. 10 mins into ARAM games and Veigars usually have 300+ bonus AP. its absolutely nuts how busted he is on ARAM and I cannot believe Riot isin't addressing him.

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