So now that damage and game length is getting looked at, can we please look at mobility.

Perniicious·8/10/2018, 10:15:17 PM·42 votes·11,423 views

I'm a Rakan main and even then mobility seems so unfun for so many immobile champions. You try to cs but a Katarina and Yasuo dashing around non stop whilst poking you. You try to trade back, Yasuo dashes in so many different directs that even autoing him is nigh impossible. It's so unfun and so biased, cos his wall is also annoying. A skill shot will be right in his face and he windwall right before it hits him in 0.000000001 second. If a skilshot passes where he puts his windwall up, it should not get blocked. But i digress.

Just please make mobility more skill based and risky.

29 Comments

Ignika D8/10/2018, 11:04:44 PM12 votes

give mobility champions manacost is not that hard

NekoniClaws8/11/2018, 5:51:53 PM6 votes

Rolled Velkoz in ARAM couple days ago.

Into LucianShenZedKindredLux

It's a bit miserable throwing out skillhshots and simply hoping they don't notice. If Velkoz ever becomes meta in this game again, Imma' be seriously shocked.

And Riot's just adding more and MORE dashes onto the newer reworks and champions, and it's getting fricken ridiculous. Then because the damage isn't on any skillshots it gets loaded onto autos or point-and-clicks ontop of it. I mean everything is wrong with this.

And fml do you know what it's like playing into this as Thresh? I'm all for lit predicts, but when you start having to do it to function at a basic level, things are getting pretty miserable. You even have to predict Aatrox's stupid little jive-step now.

deadlychuck8/11/2018, 5:13:09 AM6 votes

Trust me they already have.

Their conclusion was that they lost too much of their core audience that didn't want it, so now they've got to appeal to the remaining portion which eats shit like that up.

DuskDaUmbreon8/10/2018, 10:19:02 PM4 votes

Most of the "immobile" champions have significantly higher resistances and damage, and have a lot of CC.

This means if they do get in range of a mobile champion they die.

Also, let's be honest: There aren't many truly immobile champions in the game. Low-mobility, sure, but there aren't many immobile ones. Just because they don't have a dash doesn't mean they're immobile: Singed has no dash and is one of the hardest fuckers to actually kill due to how fast he goes.

So many "immobile" champions have such high base MS, so many speedups, and so much CC that it doesn't matter. And most of them can go item 3800 to get close, anyways.

Netorare8/11/2018, 8:14:22 AM4 votes

TBH we are at 1 point where we actually need a champ with 3 point and click ccs that also deal dmg and his ulti will make the area around him grounded.

Nea1048/11/2018, 2:51:35 PM3 votes

They still haven't done anything about damage.

Giga Baboon8/11/2018, 1:44:26 PM2 votes

it's not gonna happen just go on reddit right now you see reddit just jerking themselves off over how an akali slapped her face on all her buttons while being perma invis while irelia slapped her face on all her buttons but wasn't perma invis so she lost OMG SO OUTPLAY POTANTIAL OMGURR EPIX like chimps

and now you have meddler "ardent censor is undertuned" and repetderp "i still have a job after all my reworks for a year got reverted" are in charge, it's done

Summonah123698/10/2018, 11:08:51 PM2 votes

Love how Warwick's mobility is shown as low btw, doesn't he have an MS bloodhunt passive that also makes his ult range insanely big?

Sirsir8/11/2018, 4:09:57 PM1 votes

How about we let them be thoughtful about damage and game length and work on mobility later.

Also how exactly would you solve it? rework all mobile champs? Rework all immobile champs?

If you raise base MS it would help a little but...

OatheSworn8/11/2018, 4:19:23 PM1 votes
Summonah123698/10/2018, 11:07:43 PM1 votes

Well I just had a 40 min game, does that mean they're working on game length?

Vlada Cut8/11/2018, 10:43:38 PM1 votes

New Champion: Basic attacks ground champion, and refreshes each time you basic attack them. :V