A plea from a 200k mastery Yorick support main...
The Yorick rework is going to come with some big adjustments to Yorick's playstyle, and I intend to cope with them. However, Rioters have stated that they prefer not to destroy off-roles/builds on champions because allowing them often adds to the depth of the game. I have long seen Yorick as the Enchanter Juggernaut and will miss his flexible/supportive ultimate... I have Tier 7 and over 200k mastery from supporting as Yorick. I only request that some attention be put into making sure Yorick remains at least borderline viable in the role. I would also like for him to remain viable in the jungle, but this thread is specifically for support Yorick.
Please, Riot, balance Yorick's early-game ghoul generation and Q in a way that will allow him to synergize with Relic Shield and the support role. Support Yorick cannot spam his Q to last-hit minions, so balancing it around a long early-game cooldown and stronger early-game heal will help support Yorick use it to synergize with Relic Shield to survive the opposing bot laners' relentless poking.
I suggest this:
Last Rites (Q) Mana Cost:
25⇒ 35 Cooldown:7/6.5/6/5.5/5⇒ 17/14/11/8/5 Yorick's next basic attack deals30/55/80/105/130 (+140% Total AD)⇒ 50/70/90/110/130 (+140% Total AD) physical damage and restores12-82⇒ 56-90 health (doubled when below half Health). Last Rites will leave a grave if it kills the target. Heal value is12/14/16/18/20/22/26/30/34/38/42/46/52/58/64/70/76/82⇒ 56/58/60/62/64/66/68/70/72/74/76/78/80/82/84/86/88/90.
This would greatly help Yorick function as a support. For top-lane Yorick, this would make CSing a bit harder if you rely on Q as an aid to last-hit, but it would open up potential for bigger clutch heals early on if you risk saving it for when you are below 50% health in a fight. Top-lane Yorick can also afford to get some early AD, so last-hitting shouldn't be too hard anyways.
Increasing the Q cooldown would reduce the potential number of Graves Yorick can spawn early on from last-hitting. To compensate for this and as a further gift to support Yorick (who can't last-hit CS except with Relic Shield), I suggest this passive change:
Final Service: Every
12/8/4th (at level 1/7/13)⇒ 6th (4th after level 13) enemy unit that dies near Yorick will leave a grave. Enemy champions will always leave a grave.
With 70 minions in total coming to a lane over 5 minutes, Yorick could potentially last hit 42 of them with a 7 second Q, and with 1 grave passively spawning per 12 minions, that would be a potential maximum total of 42+5 = 47 graves. With a 17 second Q, Yorick could generate 17 graves by last-hitting over 5 minutes, and with 1 passive grave per 6 minions, he could produce 17+11=28 graves. Support Yorick needs relic shield charges to CS, which have a 40 second cooldown, so support Yorick could produce 7+11=18 graves with this buff... Or 7+5=12 without... In any case, lategame Yorick would produce graves at roughly the same rate (unless he's farming champions for those guaranteed graves).
By the way, I did make a more detailed feedback thread when the finished rework was first leaked, but it had a lot of reading material and couldn't compete very long for attention with the meme gifs or nerf ekko/yasuo threads... http://boards.na.leagueoflegends.com/en/c/gameplay-balance/PBfjWrOB-yorick-rework-is-out-feedback-from-a-tier-7-yorick-main
Thanks for reading.