Why do people say Lee Sin never been nerf?
He is nothing like when he was first release. He didn't have to rely on warding as an extra mechanic that no other champs uses because he was already strong.
People on here say Lee Sin does a lot of damage and I disagree. He does very little damage and early game he die too fast. I used to main him back in S2 and now trouble even getting positive KDA with him now. He can't initiate now like he used to and so you have to know when to go in and time it correctly. Back then Lee Sin was a damage dealing tank and when you play as him, you felt like a god. You could spam his abilities and get kill, whereas now you have to time your ability with your passive to make the most out of a fight.
I don't know what has change, but I do know his mechanics are still the same. I believe his HP and Armor and damage got nerf though. His cool down and energy got increase as well. That or too many champions now have CC and gap closer. Why do people complain about his base damage and say he strong when he can't even keep himself from dying in team fight and stay there for a while?
Discuss?
), jungle changes, mastery changes and the meta surrounding this. Gragas has also been nerfed a lot and he was one of the champions that really kept Lee Sin in check as he could interupt a lot of his abilities and had a lot of the same types of tools that Lee had. Anyway. I think eventually indirect changes will bring Lee down a few pegs. Maybe this new AP jungle item on top of more mana regen in the jungle will tilt the scales in favor of other champions, but right now, there is no doubt in my mind that Lee Sin is one of the Strongest junglers right now (Top 5) due to his nearly unmatched early game pressure, strong clears, and relevancy at all stages of the game.
is not so much to do with specifically