Crit on ADCs should not feel like burst damage. Crits should apply much more to armored targets.
ADC's complain about bot being camped. Well when you have a role that's the strongest in the game (aside from maybe jg, and that's because they affect which bot lane wins) because they have the best objective control (minus smite, they are key to taking things like towers and baron), while also having damage to not only whittle down tanks (I use the term 'whittle' but really, they burst down tanks once they get a couple items), but to out-burst mages when they crit squishies, AND have huge survivability because of escape tools, range, safety, and itemization that lets them drain tank and shield themselves.
This is before you account that most meta supports have a sickening amount of healing/shielding and straight up DPS amplification in the form of Ardent Censor, Locket, etc.
We really should look into reworking crit so that it's not nearly as effective on squishies as it is on tanks.
This is coming from a
main. If I can overlook my bias and realize that crit and ADC's abuse of it is bullshit then you know there's a problem.
vs a
who can get
into
before you as a mage finish
vs a
(my usual Sona build)
transfers to +0.3 multiplied by character's AD = probably should change the name of this stat but it's _still Critical Strike Chance _ for now
and give her a