Ornn is No Longer Unstoppable During his W - Why I think it's a Good Idea
A lot of people have been saying that the removal of the unstoppable part of Ornn's W is basically the removal of one of his few skill expression, and that the change is bad because of that. While I can understand where they're coming from, I disagree that it's a bad change. In fact, I think it's a healthy change.
Let's compare Ornn's W to Fiora's W.
**Ornn's W: **Ornn stomps forwards, breathing fire and shielding himself for 12% max health for 2.5 seconds. The fire deals up to 10/12/14/16/18% of the enemy's max health as magic damage (minimum 80/130/180/230/280). Enemies hit by the final gout of flame become Brittle for X seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals X% of their max health as magic damage. Ornn's basic attacks knock back Brittle targets.
CD: 13/12/11/10/9 seconds
Basically:
- Shield
- Max HP Damage
- Applies Brittle
- Unstoppable
Note: Usually used for its damage or shield
Fiora's W: Fiora parries all incoming damage, debuffs, and disables for the next 0.75 seconds and then stabs in the target direction. The stab deals 90/130/170/210/250 (+100% AP) magic damage to the first enemy champion hit and slows their movement and attack speed by 50% for 1.5 seconds. If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
CD: 24/22/20/18/16 seconds
Basically:
- Does damage
- Hard CC instead of soft CC if blocks an immobilizing effect
Note: Usually used for its CC and CC absorbtion
Now, these are, of course, two different abilities in two different kits that do two different things. However, you can compare design philosophies:
Fiora's W is an ability designed for outplay potential/to counter specific abilities. If she does not succeed to block one, the ability does very little. Rewards good usage. Has a long cooldown.
Ornn's W is an ability designed to be generalistic. It lets him have good max hp damage in his kit, while giving him some tankiness with a shield and utility by applying Brittle. It is not an ability designed for outplay potential. Has a medium cooldown.
Being unstoppable just gives Ornn another tool in his kit, one that is unecessary and simply lets him have too much. Most of the time, you'll be using the W for the damage or the shield, and you'll just happen to block some displacement/CC. It does not make sense to be unstoppable for that kind of generalistic/medium CD ability. Ornn's skill expression should come from his Es and Rs (CC) (just like most tanks honestly).
I do understand where people are coming from, because it is true that sometimes you timed W specifically for the unstoppable, but Ornn has to lose something somewhere. He needed something removed from his kit. This change will make it so opponents won't have to worry about when to use their CC on Ornn. It's a healthy change. There are now more ways to play against him.
Besides, I think that landing a good E (especially with his Q) or R is much more skillfull than randomely absorbing CC because you happened to press W on a medium cooldown. Just my opinion on the thing.