Hecarim's E should either cancel or become less effective if Hecarim is hit with hard cc
Similar to how Deadman's plate works, if Hecarim takes hard cc while he is charging, his E should either cancel right there, or have some sort of negative effect other than the damage loss from not creating as much distance. I'm sick of hitting him with hard cc only for him to still run and dash onto me with the full movespeed he gains from the e.
Maybe his movespeed should only ramp up based on the distance he travels like how his damage ramps.