It's easy to stall out, it's not easy to turn things around.

xToxicOsirisx·2/25/2018, 1:57:35 AM·47 votes·1,783 views

This is what i'd sum up to the biggest problem that I have with the game as it is right now. I know that statistically games aren't actually that short, but it feels like whoever starts to snowball will keep that advantage until everyone finishes their items. It's also pretty easy to stall out games against uncoordinated teams that you'll typically find in solo queue. This just makes situations where either you surrender early, or stall out for 30+ minutes in the hopes that the other team will screw up and you can do something during the 40 second death timer.

I'm not a fan of this system. it just ends up being a slow attempt at stalling out the game that'll usually mean nothing anyway since the other team will probably outscale you because of dragons, or just get together and end. It isn't satisfying.

I don't want to be the dude who complains without suggestions, so the way I would fix it would be lower kill gold or more gold dropoff on repeated kills on the same person, and a higher max bounty on champions with kill streaks.

25 Comments

Deathbypie2/25/2018, 4:41:18 AM15 votes

I feel like stalling is easy because most people don't actively try to finish the game. Teams rarely group to push towers(whether or not they are ahead). A lot of people never seem to hit towers at all. Often I see situations where 1 or 2 champions are dead on the enemy team, so my team heads into their jungle to take all the camps or search for kills instead of just hitting towers.

NekoniClaws2/25/2018, 1:51:20 PM4 votes

Yeah, I'd have to say... I've had unsatisfying games today and they've almost entirely been to that model.

It's like... the game's lacking actual ways to win when behind, and actual ways to throw when ahead. It's sucking the fun out.

Also I'm getting really sick of the early game car crashes. The aggressing team either gets what they want or throws from a stupid cheese strat at 2 minutes in, and that's what decides my game? Right...

deadlychuck2/26/2018, 3:37:21 AM2 votes

I think the majority of games aren't shorter, because people want to enjoy actually being ahead and will not push to close out a game, knowing that it's extremely unlikely that they will lose the lead and the game.

If people were seriously just trying to win, rather than enjoy the game, then you'd see most games ending in ~20-25 minutes.

Nanuk Pihoqahiak2/25/2018, 5:06:55 AM2 votes

'Tis why I sometimes play characters like Ziggs or Anivia. You pretty much can't push against them unless you're willing to dive them + their team, which puts you at a massive disadvantage unless you're crazy tanky.

SuperRiceBoi2/25/2018, 3:16:53 AM2 votes

If you can stall, watch for the winning team to have a lull in focus and start splitting aimlessly. The further the game goes, the less gold matters. Have a surgical strike with a power play if you know one of their carries or tanks are in a sideline. All it takes is a good fight to turn the game around. I lost a game today because our team didn't keep tempo and finish.

GigglesO2/26/2018, 8:19:25 AM1 votes

{quoted}

I don't want to be the dude who complains without suggestions, so the way I would fix it would be lower kill gold or more gold dropoff on repeated kills on the same person, and a higher max bounty on champions with kill streaks.

Reduce tower gold, it should be enough to just open up the map.

TyroneWatermelon2/26/2018, 12:24:18 PM1 votes

The main problem that causes frustration is that against a coordinated team, alone, no matter how skilled you are, you cannot make a difference. Obviously this is a team game, but such games feel terrible for the player on your team that actually performs decently(and more)

PePsiLemoNN2/25/2018, 9:59:10 AM1 votes

It's not supposed to be easy? Why should it be easy If you fuck up multiple times? Meanwhile if they fuck up once at min ~35 you're basically back into the game.

Subdue2/25/2018, 3:16:04 PM1 votes

It's not supposed to be easy to turn things around after you've already made numerous mistakes.

But really, the stats show that comebacks are possible and occur at about the rate you would expect.

40% of the time the team that loses first blood takes the win.

30% of the time the team that loses first Dragon takes the win.

25% of the time the team that loses first tower takes the win.

20% of the time the team that loses first Baron takes the win.

This is about what you would expect out of fair games. Losing early should make the game harder, but not impossibly so.

YuGiHo2/25/2018, 4:32:41 PM1 votes

your suggestion sounds like something that would kill assassins as a class seeing how they are barely hanging on at all at this point.

Saibbo2/26/2018, 12:24:48 AM1 votes

I'm not a fan of this system. it just ends up being a slow attempt at stalling out the game that'll usually mean nothing anyway since the other team will probably outscale you because of dragons, or just get together and end. It isn't satisfying.

Well i guess you didn't read the 8.4 patch notes, since they made sure that the teams the get the buffs can win more easily once they snowball