Caitlyn's trap spam is anti fun zone tool.

O Fallen Scholar··123 votes·5,449 views

Well, I guess it's an unpopular opinion but the way she can zone the entire team by just spamming traps all over the place is not interactive. There are so many choke points in SR which can be walled off by bunch of traps instantly. And if your team doesn't have proper vision, contesting something will be lethal to your team. Even lining up every trap near inhibitor turrets is really oppressive. Enemy poke and Caitlyn's AA range will punish anyone going near these traps (unsafe to disarm obviously, until they get the turret and retreat).

I'm sure there are some ways to play around that, but that requires people to flank from different angles. But that's also dangerous and competent enemy team with vision will not fall for this act easily.

Maybe it needs to be looked at.

77 Comments

Rivuo31 votes

820k caitlyn main here.

There is no counterplay to her traps.

Lets say she puts traps in the choke for baron. Your team has to go across the other side doing a complete u-turn or eat the traps with braum shields/sivir spellshield n banshees n such.

But at the same time people gotta realize that caitlyn is a sieger ... If you let caitlyn put traps around your tower/objective, That means their team beat you to it.. Caitlyn cant put traps around your tower unless your team is behind the tower not trying to fight.

Her greatest strength is not team fighting because ill be real there are better adcs for killing shit faster,

Her greatest strength is taking towers.. Thats why i hate when my team tower dives for no reason im like ''Yo im playing fuckin caitlyn.. let me put 5 traps and they cant do shit about it''

Its the honest truth.

CookyPrince1 votes

Hey, do you ever find the net/trap cancel animation combo useful?

Rivuo2 votes

{quoted}

Hey, do you ever find the net/trap cancel animation combo useful?

I have never used it myself.

I use the E-Q combo more than anything.

The Net/trap cancel thing is pretty solid but i never found myself in a situation that it works in for me atleast yet.

What i do with my traps is i do Auto-trap-Auto-trap that way you dont lose much autos between

But yeah the net/trap thing i just havent found a situation that it worked for me yet.

HazyCloud720 votes

Make it so that turets destroy them.

CookyPrince4 votes

That wouldn't make sense

it be lìke that2 votes

that was once a thing and it was bad. easier tower dives for them and keeps their minions healthy.

Drakylon15 votes

Frankly Caitlyn's traps need to be looked at. Not being destructible aside from stepping on them is not good interaction, and her ridiculous passive range when someone does step on one (combined with her insane burst damage) means that stepping on one is suicide unless you've completely zoned that Caitlyn far, far away from her traps.

Lovelle2 votes

{quoted}

Frankly Caitlyn's traps need to be looked at. Not being destructible aside from stepping on them is not good interaction, and her ridiculous passive range when someone does step on one (combined with her insane burst damage) means that stepping on one is suicide unless you've completely zoned that Caitlyn far, far away from her traps.

I wouldn't mind it as much if she didn't also have a dash and slow.

theArtifacts1 votes

{quoted}

I wouldn't mind it as much if she didn't also have a dash and slow.

But you see.. if shes dashing towards you she doesn't get the slow.

Lovelle1 votes

{quoted}

But you see.. if shes dashing towards you she doesn't get the slow.

I've never had a Cait dash toward me before. Thnx for pointing that out. Very helpful!

Bladerunner777710 votes

You don't seem to be looking for advice but would rather request nerfs instead (like everyone else in Gameplay)

I'll give you a small tip anyways:

When Caitlyn is defending a tier 2 or inhibitor tower and places all of her traps, just rotate as a team to another lane and suddenly their siege potential is gone.

In general, Cait will place all of her traps in one choke. The best solution is to just group as a team to go around that point

I'm sure there are some ways to play around that, but that requires people to flank from different angles. But that's also dangerous and competent enemy team with vision will not fall for this act easily.

They do though. You flank from another angle and Cait won't have traps there, it's as simple as that.

Edit: I like how this was at +5 upvotes until the low elo Board hivemind detected a "CAIT TRAP OP" thread that has been made a thousand times before, and then proceeded to downvote any argument that suggests the 50% winrate Caitlyn is balanced and doesn't need nerfs.

Never change, never climb.

JavelinJoe3 votes

Sure but then when she is sieging and not defending, your screwed because one trap is a quarter of your health gone.

50000000000000003 votes

But sieging is her main strength?

JavelinJoe6 votes

She is also a nightmare of a lane bully because of her Headshots and longest ADC range

LXII28 votes

Gonna disagree here. There should be SOME way to disarm them, you know, like every other trap in the game that isn't as devastating. I don't care if it takes 3 Oracle's sweeping simultaneously to shut them down for 1 second, anything at all is better than "welp, guess I just can't step there or I die, turret is yours now".

All of your "tips" involve working as a 5 man unit just to counterplay 1 ability from 1 champion. A) Not healthy counterplay. B) Where the hell are we supposed to find teammates that want to coordinate?

Bladerunner77771 votes

Team game.

Deny it all you want boards. You can't climb if you can't work with your team.

Troll for Trump7 votes

?

Then premades are bullsht. They automatically get a free pass to not having to work with their team. Therefore premade= win more.

Alright, now what do you do when Caitlyn spams traps in laning phase.

dakota saturn2 votes

During laning phase, her traps are fine. She only gets a max of 3 traps at a high cooldown.

Late game she gets 5 with a 10 sec cooldown, and only 20 mana each.

It's her late game with traps that needs to be looked at - the ability itself is fine; the extended range on cait's aa is fine, it's 10 sec cooldown per trap that needs to be changed. It's a 1 min cooldown to completely move the horizontal trap line to another turret. That's just ridiculous.

CookyPrince2 votes

Get the engineer to disable them, oh wait wrong game

theArtifacts2 votes

Agree with this guy.

Also - what traps? Zac Malphite Sion Olaf MasterYi (if they're close enough for alpha)Shaco Ezreal Ekko Blitzcrank Amumu Fizz Alistar anyone with Kalista Leona Hecarim LeeSin Morgana TwistedFate Vladimir Vi Zed Urgot, and anyone with flash.

TFBaam8 votes

u use flash to get over cait traps to contest baron? LOL

theArtifacts2 votes

{quoted}

u use flash to get over cait traps to contest baron? LOL

I didn't say that I use it. I said it can be used. Big difference.

RocketRelm2 votes

You "can" use ten thousand dollars to buy a latte. That doesn't make it a good deal.

theArtifacts2 votes

{quoted}

You "can" use ten thousand dollars to buy a latte. That doesn't make it a good deal.

Again - I didn't say it was a good idea. The argument was there is no counter play to her traps. I listed all the ways to get through them without having to go around. Some are obviously better than others.

NoobTangerang1 votes

Never change, never climb.

Just saying. You're not climbing now. You're camping in diamond xddddd. So this statement is kinda hypocritical:D

Bladerunner77773 votes

Since you seem to be so interested in me, I'll tell you why I'm content with sitting at 0 lp.

I play a lot of League with my 2 friends, in my final push to Diamond from Plat, I neglected my friends for 3-4 weeks. All I would do is grind solo games in normals/ranked and because I was isolating myself I was able to breeze through (Plat 1 was a wall for a while). Now that I have achieved my goal (Silver 3 to Diamond), I was happy that I could put down ranked and go back to playing with my friends.

And if you had taken a closer look at my op.gg (http://na.op.gg/summoner/userName=Bladerunner7777) you might have noticed that I AM still climbing, just not in solo Q. Now that I have achieved my Solo Q goal I'm trying to get the Ranked team rewards as my next goal (notice the Ranked 3v3 games? Those are my 2 friends as I was saying)

ecksdeedeedeedeedee

aquanautics19 votes

A fed Caitlyn (or any fed ADC) can chunk health really quickly. I agree that she has zoning potential, but there are many ways to work around it i.e. Sivir spell shield or Morgana spell shield. And if a trap is stepped on, Caitlyn has to move close enough to get her passive off and positioning can be used against her. ^^

I dont think Caitlyn needs a nerf, but if she did, decr trap duration and incr CD on it seems viable.

Rhai31 votes

You say there is many ways around her traps and then proceeds to name only 2 options, which is locked to 2 specific champions. Quite the arsenal of options, eh? And as for her having to move "Close enough", damn that 1300 range is really killing her, she's practically in melee range!

:P

Poske3 votes

1300 range If you stand on her trap YEAH

650 range normally and I assure you every fking dash in a game apart from yasuos and rivens pass that fking range

Abyssphere17 votes

...these posts are about her traps. Her normal range is irrelevant here.

Stemw32 votes

"Enemy poke and Caitlyn's AA range will punish anyone going near these traps." Nope, he/she is also complaining about the AA-range in addition to the traps.

Abyssphere1 votes

That's in the OP, sure, but not the comment thread we're a part of.

Aquanautics1 said "Caitlyn has to move close enough to get her passive off" Rhai said "damn that 1300 range is really killing her, she's practically in melee range!" SubHeroCro said "650 range normally"

See?

Stemw31 votes

Welp, I should read more carefully then, sry ^^'

Steelflame7 votes

Give her traps the Azir treatment. Half duration around an enemy tower.

Boom, not instead of having to try and last out 45 seconds of traps (which can refresh most of their CDs too, you only have to last 22. Less than 1 wave's spawn time worth, and she only will be able to get like 2 more traps out at a time for a while in an under a tower siege.

NiceTryVi1 votes

I think even that is too much, especially lategame. Having them last 5-10 seconds, and increasing their cooldown would be a proper change.

Steelflame1 votes

I'm fine with short burst of siege power. Just not near perfect 100% uptime siege power. Taking out the 100% uptime hurts it a lot, and means that if you can ride out the storm, you can turn on her team very easily.

TyrekGoldenspear5 votes

Sivir: B-but, free mana!

JDB8eoX8x04 votes

Once you go ham on Caitlyn's W, you can't go back. It starts with a reasonable cooldown, but once you upgrade it once or twice you can place these bad boys whenever you want.

Warpes3 votes

definitely not an unpopular opinion. her traps are pretty fucking obnoxious

Poske3 votes

See thing is judging by boards all champions should kill themself and outplay themself whenever they do anything Seriously you guys FIND EVERYTHING FKING OPRESSIVE

Oh No WINDWALL BETTER THROW EVERYTHING IN IT. oH no Reksai tunnel NOW I HAVE TO SPEND TIME TO destroy it Oh NO caitlynn has put a trap NOW I CANT WALK!!!! Omg help my leg is broken

Its opressive?

GOOD THAT WAS THE WHOLE POINT they want it to be her niche... You know sieging turrets

dakota saturn1 votes

Oh ok, then why didn't they leave Xin as he was on release in season 1, since his niche is..... You know killing champions

Poske1 votes

Release xin. I experienced that. He still sucked compared to trynda / jax / malphite

I assure you release xin would do nothing nowdays due to all the mobility and lockdown creep and less tankiness creep Back then his ultimate didnt even knockback...

I AM 100% fine with buffing xin Well As long as those buffs arent just boring more ad buffs. Add some cool canceling Riven style buffs change his abilites a bit but buff him and I would BE 100% fine with that because xin is TRASH TIER ATM

ManiacalCoyote1 votes

Or even better: Release Nasus? He was perfectly fine, since his ult made him an untouchable death god who destroyed any puny mortal who got in his way.

Project omen3 votes

I'd reduce the maximum amount of traps she can place.

Solari Fortune3 votes

Is a Siege Markswoman

People want her Siege power gutted

Why

The Deckowner2 votes

probably because she has the strongest early and late game.

devdev4632 votes

It's not an unpopular opinion. Caits traps need to be looked at. I used to enjoy playing cait but her whole kit relying around those stupid things just isn't fun to play as or against. Also lol @ the first comment. Just siege elsewhere... By the time you set that up again at another inhibitor turret she has her traps up again.

You just don't see people talking about it much because in terms of its effect on the game, it's really not that big of a deal, even though putting more work into cait could definitely put her in a much better spot.

420 Stylish1 votes

At least one change I thought of that would kind of reduce their frustration is to disable her headshot passive for the traps when the traps are under an enemy tower. With that change she will still be able to use them to siege, it's still risky as hell to step on them and disable them, but at least she won't take 25-50% of your HP from one super long range auto.

Meep Man1 votes

I don't think people like zoning that doesn't require a character to zone with their body in general. See Heimerdinger, Caitlyn, Teemo, etc.

Hayaishi21 votes

cait has been anti fun since release

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