@Meddler: What do you think Syndra needs to get back into the game?
EDIT: Downvoted why?
Ever since Syndra's stun and Q were nerfed, her winrate took a nosedive and I rarely ever see her because of her extremely low reliability. A 44.75% winrate on Champion.GG and being positioned 39/48 among the mid-laners tells me that Syndra needs improvement.
However, I sincerely doubt you plan to just give her back her stun's reliability (because you guys never go back on nerfs like that) and that giving her Q lane-bully power would not be the direction you want to take. This begs the question of what CAN be done to make Syndra more viable.
I'd like to know your thoughts, Meddler, and supply some of mine at the same time.
#My thoughts
Syndra is supposed to be about "limitless potential", right? Well her late-game doesn't exactly say that to me, being less powerful at damage than Lux, Veigar, etc., while also having unreliable crowd control ever since that nerf to her E.
One major issue is that she almost never gets off a good 5-6 Sphere ultimate in a typical team fight because her Dark Spheres keep timing out unless you use Force of Will to extend a Sphere's lifespan (which is sub-optimal use of her W).
But what irks me most is that Syndra, even with 40% CDR, should be... spammier with her Q. Yes, 2.4 second cooldown is already spammy, but I mean Karthus' Q spammy if he had 40% CDR. Now, obviously that'd be broken if she just puts out 8 Spheres at once, so I suggest the following.
- Change Dark Sphere's cooldown to 1 second.
- Dark Sphere now requires Charges that replenish over time. Syndra can hold up to 3 charges at once.
- Adjust Dark Sphere's damage and mana cost accordingly.
This allows Syndra to throw out a grid of Spheres very quickly and then easily perform a multi-shot (of sorts) with Scatter the Weak. It also gives her Q some nasty burst potential by letting her quickly bombard an enemy with 3 Dark Spheres in quick succession. This might lower her difficulty, yes, but I think it's worth it to give her some new plays and better ability to make setups.
or
10% from blue
=40%
is good into AP heavy teams, although I could understand why people disagree with that.