Something's about Miss. Fortune

ForgottenLuck··1 votes·493 views

Now I love M.F., her being tied as my favorite adc along side Twitch, but I, and from what I found in the forums think she is lacking in some way, missing something that wold make her more unique, so I decided I would do a full rundown on her abilities and tell you guys to see if it would improve her in anyway. Lets start

Passive: Strut: Now we all now a big way Riot can help M.F. with this by allowing minions to not be able to disable it (which I don't really understand why its not implemented like this but whatever) but I also feel that that alone would no be enough so how about every 6 levels she get's a 20 MS increase of her passive allowing it to be more useful late game and not necessary just a way to get to lane quicker

Q: Double Up: Now I personally find this spell to be pretty much at best as it can be right now not being able to think of a way to improve, it except maybe if you hit a champion with it and said champion has more armor that the second one it gets armor penetration but like I said I think it pretty perfect as it is now

W: Impure Shots: Now this is were I have a lot of ideas on what it could do or at least be nice to see:

  1. I think it would be nice if her passive Strut and the Strut from W being active stacked with each other instead of being the same Strut basically making it a (at first rank if my passive suggestion are to be acknowledged) 140 MS bonus, now this is not to say that it would help since at one hit by an enemy, or minion sadly would take it away.
  2. Lets make it so the Strut active can not be disabled by any attack while its active making it so not even a champion or minion could take it away till the spell's 6 seconds are over.
  3. Combine my two options by making her into a moving woman of bullets and death (Boots are made for walking comes to mind right now), now if these changes seem to be a bit OP hows about we make it so her passive's Strut is able to still be deactivated leaving her with just 70 MS from her W, if attacked.

E: Make It Rain: I really can't think of anything for this spell since from what I played it's OK right now, I mostly use it to check bushes so maybe increase the range a bit or, and this is something I just thought about, any minion that dies in it gives a bit of extra gold, or is that too much?

R: Bullet Time: And finally her ult, now I have seen many people say that the bullets that she fires should have to be related to her attack speed but I have also seen people saying that's more of Lucian's shtick and that it would not really do much but I have an idea which might be more interesting, we always relate M.F. to sweet wombo combos and since not all fights can be controlled by their position how about making the cone of her ult wider by rank allowing her to be able to hit more of the opposing champs easier even if they try to escape

So what do you guys think am I making her a bit op or are any of my suggestions good choice that you would like to see?

4 Comments

Marthian1 votes

and from what I found in the forums think she is lacking in some way,

Take everything you read on the forums with a grain of salt. Someone else posted a good description of why she's actually in a good spot.

From poster A Miss Fortune

Miss Fortune excels in a few different categories.

Her early game just isn't ever matched by any ADC and she counters more supports than most ADCs do as well, her lane bullying abilities allow her to poke the enemy down really fast, and she can all-in instantly if she wants to. The difference between Caitlyn and Miss Fortune is that Caitlyn is simply more safe and has some more range over Miss Fortune, Miss Fortune however can poke while also being able to all-in, something Caitlyn is not able to do. If Caitlyn all-ins without poking them down really low, she'll die most likely since she has no AA steroids aside from her passive.

Her flexibility and versatility allows her to be one of the best solo queue picks for ADCs. She works well in and against any team comp in comparison to Kog'Maw for example, who NEEDS a team that can defend him, or Corki for example who has a strong list of counters that the enemy can pick against him and shut him down. Miss Fortune (Fortunately huehuehue) doesn't suffer from this. She isn't really countered by a certain team comp because of how flexible she is, and she doesn't need a certain team. I mean, clearly ALL ADCs need to have a front line, but aside from that she can work with basically every team comp.

Another thing about her flexbility, is because of her kit. Miss Fortune doesn't necessarily do anything the best. Vayne has better dueling, Twitch has better teamfighting, Caitlyn has more range/safety. Miss Fortune however can do everything pretty much any ADC could possibly ever do. She's so flexible It's insane. She can duel, teamfight, push, siege, and do anything but be a late game hypercarry though she is extremely dominant throughout early - mid game.

I don't think Miss Fortune really needs a rework, by all means she can compete against most other ADCs and she actually does noticeably better than most in terms of statistics. She has a higher damage output, more kills, less deaths, more assists, and a higher winrate than almost all ADCs. She's really healthy (she isn't toxic at all), she can carry a team like crazy, and is really good in solo queue just because of how flexible she is. While I will say that her skill ceiling is pretty high, her skill floor is also pretty low so anyone can pick her up and play her in comparison to other champions.

Don't let the community hurt your opinion over Miss Fortune, I've met plenty of people who literally only post "BUF FMF SHSE SO USLES" threads and comments yet have never played her aside from one or two games, and most never even have played her in general. If you want to play Miss Fortune go ahead by all means and enjoy it, she's pretty fun and the community will always be nothing but sheep. The moment someone in the LCS says Zilean is freelo, the community will spam nerf Zilean threads.

tl;dr: She's balanced and very playable. She is a jack of all trades, sure, but she does those things well. She's able to slot in relatively easy into many comps. People on the forum just do not take the effort to try and play her (successfully.)

ForgottenLuck1 votes

Dude I am rank 5 with her and while I agree to not find her in a bad spot I must also admit that she is not the greatest and is easily outclassed in many areas by other adc's meaning she could use some change even if its only making her ult wider by rank, now of curse this might also just be a bit of preference in my part aswell since like I stated she is my tied as my favorite adc

A Miss Fortune1 votes

I think a reason why MF feels so easily outclassed is because she doesn't do a lot better in comparison to other ADCs. Sivir has insane wave clear, Caitlyn has range, Twitch and Vayne have true damage. So when you're comparing one specific thing like dueling or teamfighting, she's always outclassed, but when you see that she can both duel and teamfight and poke and wave clear in comparison to Sivir, Caitlyn, Twitch, or Vayne, then she doesn't feel that outclassed since Vayne sucks at teamfighting, Sivir sucks at poking without going oom after 2 spells, Caitlyn sucks at teamfighting.

I have Level 5 with MF too though lol

ForgottenLuck1 votes

And I agree with you in the most part but a part of me still wishes they would change her up just a bit to make her feel more unique since even though she is a jack of all trades, it does no let her grow into many thing's she will always be at best at par with another adc and that is my point I made his post in hope to see if with it she could also excels at some things but by the looks of thing's it will never happen

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