Irelia Tweaks: More Bruiser, Less Assassin [Minor Adjustment Ideas]
Hey all!
Been thinking a bit about Irelia, and how some people aren't too happy to see her struggling a bit as a bruiser due to how good she is as an assassin. Here's a thought to adjust that -- it reduces her up-front damage and her squishy-killing in favor of more dueling power and better bruiser damage. Numbers are all rough, but I'm curious to see what people think of this.
IONIAN FERVOR Irelia gains 1 Ionian Fervor stack for every enemy champion or large/epic monster she strikes with an auto-attack, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large/epic monsters refreshing the duration.
Irelia's basic attacks deal 2-11 (based on level) (+4% total AD) bonus magic damage per stack, up to 12 - 66 (based on level) (+24% total AD). At 3 stacks Irelia gains 15/20/25% bonus attack speed and her attacks restore 3-25 health (+5% total AD). At 6 stacks the amount of attack speed and healing double, and Irelia deals an additional 8-96 (based on level) (+32% bonus AD) magic damage against shields.
Change Notes: Upping the damage and kicking in the AS boost sooner gives Irelia increased dueling capabilities, but requires her to actually stick to a target ato attack them rather than simply charging it up ahead of time to outright win burst trades, which helps her bruiser pattern be more rewarding while cutting into her dive-and-murder someone pattern. The sustain added in keeps jungle Irelia healthier and encourages her to duel aggressively, but limits her sustain to being able to remain in active combat with an enemy champion -- or sustaining it through bladesurges when possible.
BLADESURGE Damage decreased from 10/30/50/70/90 (+70% AD) to 10/30/50/70/90 (+7% of the target's total health).
Added: Casting Bladesurge on a target other than a champion or large monster refreshes the duration of Irelia's Ionian Fervor stacks.
Change Notes: This retains (and in some cases improves) Irelia's dueling capabilities without making her double or triple-tap burst chew into carries as hard. Assuming you hit 300 AD you're dealing 210 bonus damage, making the break-even point 2800 health -- well into Bruiser territory. She can also now use it to engage or keep up stacks, but at the active cost of mana.