Diana Buff Suggestion

LunarStrike··5 votes·944 views

Diana's state right now makes her a hard champion to play despite her easy kit. She fell out of meta in jungle, and is mainly a mid laner now. The problem is, so many mid laners can do what diana does and much more. So here's a suggested buff for her, I hope riot can take it into consideration.

Q - Mana Cost 40/50/60/65/70 from 55 at all ranks W - Shield strength Inscreased to 0.4 AP from 0.3 AP Ratio


Coming from someone with over 600 hours of diana gameplay and a 79% winrate on her, she needs a buff like this to bring her up to mid laner standards.

16 Comments

iLasVegas2 votes

I think riot are missing the point with diana. they think that by giving her an awful early game, they're free to give her an ok-good late game. I somewhat agree with them; she shouldnt be able to burst you down or barely do damage early game at all, however making it so that laning phase is a nightmare for her early game is a tad bit harsh.

Thus, I agree with this post. A Higher Shield strength and lower early mana cost would make her laning phase a bit easier.

MrHaZeYo2 votes

Off Topic, have you ever tried the Tri force Tankish build on her?

I was bored and tried a few different verisons and found that it's kinda fun.

One game Top lane, I went item 3027 item 3115 item 3102 item 3068 item 3111 item 3078 - Not in that order, just want I ended with.

I've also tried the item 3078 item 3111 item 3102 item 3068 1st four items with item 3115 item 3026 to finish it off.

Then I've tried item 3115 item 3047 item 3025 item 3068 item 3091 item 3742

Used either Furvor, Grasph, or CoC.

Idk, was kinda fun toying around with it. I did more iterations then that, but those were just the 1st few to pop in my head.

LunarStrike1 votes

I love toying around with Diana. I've tried building liandry's with her, even frozen mallet. You can see by my match history that I clearly enjoy messing with builds on diana haha.

MrHaZeYo1 votes

Lol one game on my other account. I went item 3146 item 3100 item 3020 item 3151 item 3089 and was going to go item 3285 but the game ended.

I jumped onto the Viktor, Cait, and Lulu from Fog of War huddled together and 1 shot all 3.

i was pretty far ahead tho lol.

HaIlMonitor1 votes

What they could do is delete her and make a Diana skin for ekko....

All jokes I wish they buffed mages in the jg and made a second jungle item that was "lichbane" and also increased the mana regen of the Mage items in JG so Diana didn't have such awkward clears. She can clear super fast but has no mana with out blue.

LunarStrike1 votes

this post is mainly talking about diana mid. i gave up on diana jungle, even back when it was good. it was just never good unless broken

Rewt1 votes

Diana Jg is actually not bad now days. with the recent nerfs to junglers that werent diana she is actually becoming playable. You still do jack shit pre 6. But once you are level 6 you have some insane jungle pressure.

While yes she is still sub par. I believe she is playable. Also always Max W even when in lane because Ult + W can usually deal 50% of someones HP. once you have sheen and Ludens

LunarStrike1 votes

Diana should never get sheen or ludens. at all. and her Q outscales her W so you should always max your Q first unless you need the sustain fast. on top of that, Q has a waaaaay lower cooldown.

The game nowaday is so snowbally that a jungler that doesn't have a pre-6 gap closer will almost always fall behind.

For her build, You Rush roa if ur in need of mana. her mana pool is pretty big though so if you can manage your mana usage you can completely forget the mana item and go straight for a zhonya or abyssal instead.

Ereldra1 votes

{quoted}

Diana should never get sheen or ludens. at all.

Mind explaining why Diana should never get Sheen or in consequence Lichbane? I'm not playing that much Diana Mid anymore unless I feel like having some fun since shes a fun but also extremely risky choice, but whenever I play her I personally really like going Lichbane, if possible (in cases where I feel I don't really immediatly need the resists from Abyssal/Zhonyas and even then I'd rather only go the component part of Negatron/Seekers and then onwards to Sheen) even as first item.

I don't see why it would be a bad thing on her. The stats are all useful, AP, Mana, a bit of CDR and the Sheen Proc adds nicely to the burst combo. One might make a case that at some point it would be overkilling but you are usually not oneshotting targets from the get go so the extra burst helps in getting the snowball rolling and even in later stages of the game it can be usefull considering the popularity of shielding Supports like Lulu, Janna, Karma and their Itemization with Locket and Redemption.

Maybe I'm wrong but atleast in my mind there is no real "Wrong or Right" for how you build Diana since she can use such a big variety of builds and it's more about personal choice and Playstyle.

LunarStrike1 votes

Sorry. I worded my comment wrong. Lich Bane is an okay item on her, but it should be her 5th item (before rabadons); or even last. thing is, i like to get void staff as 4th item on her, so sometimes i like to get my resistance/armor item instead of a lich bane. but honestly its up to you. Diana's one of those champions that theres no certain build to her; you build her depending on your play style.

I personally to get roa and a bit of armor, along with void staff do do that extra burst. some dianas might completely ignore void and go for abyssal instead.

Rengooo1 votes

One little buff that could be kind cool (maybe unnecessary..) would be to have a small AP ratio on her bonus attack speed from her passive (say like +5% AS per 100AP), not gona help her laning phase of course but would be a nice bonus to synergise with nashors builds.

Rengooo1 votes

Also, if you wanted a stonger shield in the early game I think base values (not ap ratios) would be the best place to buff, reason I say that is with a 10% AP increase (so 20% total) this would only get you the desired effect at the beginning of the game, late game an 80% AP ratio shield is monsterous and (in my humble opinion) would make her overbearing late game.

hhaavviikk1 votes

no diana buffs please, I don't like to get bursted in a second by a diana who can dash to me from outside AA/spell range

MissingKayo1 votes

Yeah no, she doesn't need a fucking buff.

Moon Mom1 votes

As a 1M mastery one trick with thousands of games - I'd say this is ok to do. On t he mana cost I'd prefer to just keep it 55 at all ranks though, since it's usually maxed first anyway. If you go for Roa > nash or GLP > Nash / GLP > abyssal you really don't have a lot to worry about with mana. Even double dorans will hold you over if you're going for a more bursty build.

LunarStrike1 votes

Heyy ❤ it's an honor to meet you, I consider myself a diehard diana main with 500k masteries on all 3 accounts. But you seem more experienced, so I'd love to learn from you.

I never build GLP on her, is it an important item? When / When not to build GLP? Also this is awk but I usually don't build abyssal on her either. My usual build is (in order)

item 3027 item 3020 item 3115 item 3135 item 3157 item 3089

Sometimes for the extra burst i even swap zhonyas for lich bane. what do you think?

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