Pros and Cons of a Rank by Role system
This list is intended to grow based on comments that are provided. Please help me add points, and feel free to dispute points if you feel that they are inaccurate.
#Pros
- More accurate representation of your skill per role.
- When playing a role other than your main you would be matched against opponents at a skill level that more accurately reflects your skill as that role. For example, if I am a Diamond Mid player and a Bronze Top, when I get placed top lane, I would be against bronze players, instead of Diamond players.
- May inspire players to improve their skill/rank in off roles.
- Offers more confidence to teammates that you are in the appropriate level for the role you are playing.
- Potentially easier to climb. If your rank is only determined by matches where you play that role, it would not be hurt by matches where you perform poorly due to being placed in an off-role.
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#Cons
- May establish "trow away" roles. If a player simply doesn't care what their support rank is, and they get placed into a game as a support, they may not care if they dodge, troll, or throw the match since they don't care if they climb rank.
- This could potentially be avoided by guaranteeing positions when queing up. I think that the problem of having people rarely que up for certain roles might be mitigated somewhat because I feel like this system would encourage players to que for off roles more often.
- Potentially complicated to implement.
- If the matchmaking system were to place you into a match based on first available, you may get placed into your lower rank roles more often, simply because there are more matches at lower ranks.
- This could be avoided if the system is designed to place a delay in those ques. For example, if there is a game with a bronze top position that you could fill, it may delay your placement by some time in case a diamond mid position opens up.
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Please also help to offer suggestions that you think could potentially help to mitigate some of the cons.