@Riot: I think what you're trying to do for the death recap is too ambitious.

darkdill··1 votes·417 views

From what I remember, some of your tech people claimed they wanted to rebuild the death recap so that instead of just telling you what damage killed you, it would tell you stuff like "You overextended without enough vision" or "You didn't build enough armor" and the like.

To have a program tell you all that stuff is a little too advanced to make, IMO, and should really be something the PLAYERS have to learn by themselves. All we really want the death recap for is a damage grid and to PROPERLY tell us what the enemy did that made us die. Why have it also tell us where we f#cked up? That's just T-bagging us.

I don't need a death recap that tells me to ward more. I just want it to CORRECTLY tell me what damage/CC I took and from whom. Showing us more than three damage sources would also help a lot.

2 Comments

Woodakoodashooda1 votes

Or how about the fact that it only provides up to 3 sources of damage when an entire team melts you down in 2 seconds? If they want to rework the death recap, allow an extended overview and a timeline of what abilities were used when. The game keeps an in depth record of damage as shown by the post game grid. This would be far more helpful in my opinion.

darkdill1 votes

Anything besides what Riot's trying to do. The whole "telling you you didn't ward enough" angle is biting off more than they can chew, IMO.

More from Gameplay

More by darkdill