People always talk about how winrate represents how balanced a champion is
i see that people like to complain about fizz alot so i chose him
hes barely on a 50% winrate
is winrate only used when it favors arguments?
i see that people like to complain about fizz alot so i chose him
hes barely on a 50% winrate
is winrate only used when it favors arguments?
If the win-rate supports their point, then they will include it.
If it doesn't, then they will pretend that it doesn't exist.
Many people also fail to understand that a champion being unfun to play against does not necessarily mean that they are overpowered.
If the win-rate supports their point, then they will include it.
If it doesn't, then they will pretend that it doesn't exist.
people who frequent this section of the boards wonder why they are discarded as trash now
Well how would you react to being called trash?
Bronze or otherwise, we're all human. You shouldn't just judge someone based on rank (or utterly dismiss them).
pretty much. Why would you use something that doesn't support your argument. That's the whole point of arguing, you choose whatever best supports your point.
I believe people complain about fizz because he's annoying not because he's op
Hecarim and Skarner: moderate win rate, low play rate, no annoying mechanics, can't 1v5 solo carry if not super far ahead.
gutted.
Jax and Tryndamere: extreme win rate, extreme play and ban rate, extremely annoying and OP invincibility mechanics, can 1v5 if merely a bit fed.
Absolutely OK and healthy for the game.
I look at both Win rates and popularity to basically decide if a champion is balanced or not. If the champion has a very high win rate, but very low popularity then you can't say that the champion is op, if the only people playing them are people experienced or mains of that champion.
If a champion has a very high win rate, and a very high popularity then obviously some thing needs to be done about it. That's just the way I feel about it, and if a champion has very low popularity and win rate then that champion needs some seriously buffs or a rework...That or more people to stop playing what they see on the pro's and actually attempt to play their own champions and try them out.
Heimer was the top winrate for several seasons, people only use winrates to benefit their perspective. Like now that Brand is actually functioning like he should be, killing people in AOE he is getting nerfed.
Not to be an elitist or anything but I feel like the balancing team is a bunch of unranked people, the same people that I see bottom lane feeding an 11/0/11 Sona and complaining about Sona doing too much damage. (Which explains why Sona is in the ground with her limbs ripped off.) I'm just gold but their decisions lack a lot of experience. Like when Ryze was released and he killed everybody in his sight. Or when this Yasuo was released getting more sustain than Ahri who actually has a passive to heal for building full critical damage no sustain items. 15% of that 800 damage is around 150 HP per hit, good luck balancing that out of game decision.
Or when they gave towers 400 (500?) more HP so that you just have to attack it 4 (or 5?) more times. Do they not know how armor and magic resistance works on their own fucking towers?????