Why should lethality be melee only? It's simply another stat to scale champs by

Hexs Fortune··14 votes·683 views

League allows for players to be flexible in how they build their champions. Going full lethality takes up space that could be used for other scaling stats like crit, crit damage, attack speed, lifesteal etc.

When I first started playing league back in season 3 every adc had the exact same item build. Now there is legitimate diversity.

Caster ADC finally have a stat that works well with their play style and the trade off is comparatively less power outside of cooldowns.

5 Comments

Salron2 votes

Because it isn't an issue on most melees but ranged champions are abusing the fuck out of it

Thè Flash1 votes

it doesnt need to be melee only but its op af rn

Very Hard Engage1 votes

no1 cares about lethality and killing squishies, its what they're trying to do. (except adc's see no real downside to it with games ending under 30minutes and no1 reaching full build)

people have complaints about it being overly effective against tanks and armor stackers and the gold equivalency it denies the enemy team.

it forces traditional tanks to hard initiate and blow them up first rather than peel for their team, because tanks cant take damage from a full lethality character.

Dextix LT1 votes

Flexibility is good when it does not fuck up balance.

For example, if one champ abuses an item (EZREAL!!!!!!!) you nerf the champion, not the item. Diversity is shit if it mess ups balance.

Balance > Diversity, it is that simple.

GULAG 4 U1 votes

Depends, 6.11 triforce made the toplane meta based on who could abuse the item best.

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