Sightstone is bad, and here is my idea to make it better.
Sightstone, in it's original form, was an item that reduced the load on supports, allowing them to, over time, save money on wards by buying it up front, and using the recharges to help them ward more effectively. In Season 4, supports got a massive boost with the advent of the support items, the trinkets, and the restructuring of ward responsibilities. The one thing that never changed, though, was the Sightstone. For mages, Sightstone is an odd item to have to buy: let's say you were going to buy a bit of utility in the form of Cooldown Reduction for a mage support like Janna; would you rather buy a Kindlegem or a Forbidden Idol? The Forbidden Idol is going to be the item of choice, because the extra health on Janna doesn't make any sense. My point is that champions that don't utilize extra health are forced into getting it with Sightstone, and the stats are out of place. Then, on top of that, when Season 4 changes came out, they shifted the responsibility of vision from solely the support's, to a more team-centric objective. They did this by adding the trinkets, and putting a limit of the number of wards one player could have at a time. This, however, caused a new problem: now other positions had to start dumping more money into wards. This lead me to think of a new alternative: what if Sightstone wasn't just made for supports? What if the Sightstone could be an item that other champions could utilize, and it would actually help them with better stats? Thus, I have made a list of new Sightstones, with new stats, that maybe, just maybe, this idea could get implemented, and help solve the vision issue once and for all.
Lucid Sightstone: Cost: 600g; Sell: 350g
UNIQUE Passive - Ward Refresh: Holds 4 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Ruby Sightstone: Cost: 2450g; Sell: 1500g; Builds from Lucid Sightstone and Brutalizer
+40 Attack Damage +10% Cooldown Reduction Unique Passive: +10 Armor Penetration UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Sapphire Sightstone: Cost: 2450g; Sell: 1500g; Builds from Lucid Sightstone and Glacial Shroud
+350 Mana +40 Armor +10% Cooldown Reduction UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Amethyst Sightstone: Cost: 2450g; Sell: 1500g; Builds from Lucid Sightstone and Fiendish Codex
+60 Ability Power +15% Cooldown Reduction UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Emerald Sightstone: Cost: 2450g; Sell: 1500g; Builds from Lucid Sightstone and Spectre's Cowl
+350 Health +40 Magic Resist +75% Base Health Regen UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Topaz Sightstone: Cost: 2450g; Sell: 1500g; Builds from Lucid Sightstone and Zeal
+30% Attack Speed +20% Critical Chance +6% Movement Speed UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Not only will this increase in use of Sightstones help teams with warding, it will also increase the value of the other trinkets besides the Warding Totem. With more warding items, there may be less Greater Stealth Totems, and maybe more Oracle's Lenses, or even Farsight Orbs. Maybe.