Does Camille need so many damage types?
Camille has: Physical damage (Autos, Q, W, E) Magic damage (R) True damage (Q) %maxHP damage (W) %currentHP damage (R)
I know that generally fighters have some form of alternate damage besides raw physical damage so that they don't have to invest heavily into armor penetration, but this seems excessive.
It's especially egregious on Camille, whose E, passive, and ult suggest that she should be particularly strong at getting to and dueling carries. There's no reason for Camille to have so many ways around armor stacking tanks when she has the target selection to avoid the tanks in the first place.