Misc. Balance Ideas (Criticism & Other Ideas Welcome!)

Rude Name·2/4/2018, 4:55:06 AM·1 votes·339 views

Just a few changes which I thought of, and encourage constructive criticism! Please don't downvote if you disagree, instead comment why!

#Zoe ZOE Despite the amount of hatred she receives, I think she's pretty close to being balanced.

W - Increase the cooldown to 1 second, it makes Zoe less chaotic to keep track of. E - Get rid of the slow, it's unnecessary, plus I don't think it does too much for her.

#Kindred KINDRED She's an odd champion for sure, but needs more 'duo' to the champion.

P - Lamb should mark the jungle monsters, Wolf should mark the champions. Lamb's stacks should increase her survival skills (10ms, 10 range per stack), whilst Wolf's stacks should increase damage (2% per stack). This will make her more well rounded as a champion and less feast or famine. R - This is very hard to use well, so maybe allies have a 50% higher death threshold than enemies, to make enemies have to decide if it's worth the risk.

#Twitch TWITCH I firmly believe all ADCs need less power in stats, and more power in their kits, this is just 1 example. The idea is for Twitch to gradually poison people, popping out of stealth to weave in some autos, hit E, hit W, reposition in stealth, repeat.

P - Every stack on a champion should grant 5 ms. W - Reset his Q if it hits multiple champions. E - Skill shot instead, which procs on all enemies with poison which it hits. I'd like a more interesting effect than straight damage, perhaps a mild DoT might be nice. R - Shouldn't give additional AD or AS, but should last longer. Twitch shouldn't melt teams with an R press.

KEEP IN MIND, THIS SHOULD COME WITH MUCH WEAKER ADC ITEMS

#AurelionSol AURELION SOL He's actually quite strong right now, so these changes should instead try make him more popular whilst maintaining his playstyle of positioning and booping.

P - A tiny fading ms boost from every boop would vastly help repositioning, making him easier to pick up. Q - Allow Q to be recast instantly would also make him less finnicky. W - Less base damage, but smaller mana cost. Makes it harder to shove, but easier to stay in lane. E - As he approaches, a faint audio queue would play at his destination, being a nerf for higher level strategic play. R - Longer cd, only if he's too strong.

#{{summoner:36}} WHO ELSE? YOU DECIDE! Just drop a comment on who you like to play, and what change could make them more fun AND fair? Please be civil, and thanks for your contribution!

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