Illaoi needs simitanious nerfs and buffs
So before anyone freaks out, her buffs only make her kit more stable, instead of the immoble, easily dodgable juggernaut thing that she is.
So for nerfs, she needs less damage, thats about it really... shes already slow, all her skillshots are easy to dodge, her healing is pretty bad considering how hard it is to land her heals, and her ult requires enemies to be in a VERY small area, and its easily escapable by jsut wlaking away once its been used and her extra tentacle friends cant hit you.
now as for buffs...
- Her tentacles should attack MUCH faster, both when she uses her W, and when someone has her E on them. I cant even count how many 1v1 fights i lost simply becuase her tentacles cant hit anything, every fight in a close quarters area literally comes down to them moving slightly to the left. and her E loses 90% of its impact once the opponent realises they dont actually have to worry abotu being hit, they can let one spawn, recall immedietly since they only attack once every 10 seconds or so, then safely kill them without taking damage in spawn. or jsut ignore it completely and wait for the duration to run out, i actually had a game where my lane opponent NEVER killed tentacles, they jsut moved out of the way EVERY time, and without any CC she cant even force them to take the hit.
-Her E shoudl spawn more tentacles, faster. They are supposed to be a vessel. they are supposed to FEEL in danger of dying to it becuase they got caught out, NOT "Oh, i got hit, ill jsut recall then". the tentacles should spawn MUCH faster, to prevent players from jsut recalling the second the first one spawns. OR, the tentacles should be abel to spawn closer together, and spawn faster the longer the duration goes on, being able to let ONE spawn and recall is jsut BS, and you know it.
-Her ult should turn all enemies in the area into vessels in addition to spawning a tentacle instantly, as i already said, when she ults everyone jsut moves out of range, it honestly makes her ult feel useless unless your team has 1-3 hard AOE cc effects (ori, sej, even darius). and even then, one flash puts everyone out of range, and any champion with ANY movement ability is safe from the secondary effect, meaning you jsut did 350 damage and they all ran off, and shes not an assassin, she cant just pick off one single target with it, its MEANT to be used in groups, thats why its an AOE. or, if nothign else, at LEAST let her ult expand the range of her tentacles attacks, slow enemies, or SOEMTHING.
Ive also noticed that unlike other champ releases, shes not seen in every game. Ive seen quite a few games where NO ONE is playing her simply becuase shes not good at what shes MEANT to be good at. AND ive seen more games with her as a support then anywhere else becuase shes actually pretty good at it, her E provides pretty dman good harass with very little danger, can easily turn around a losing lane by grabbing someone and getting the spirirt under the tower, and of course... the infamous relic shield interaction one shotting spirits.
TL;DR: damage reduction, tentacle attack speed increase, make her ult decent.