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What do you think about Wukong this patch?

Wukong Airways··9 votes·6,481 views

He's in a good spot now eh?

31 Comments

Warlord Rhinark12 votes

item 3147 hasn't been removed from the game yet so expect him to still butt blast people to the ninth dimension.

Mokiller51 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=QmUwJ0pk,comment-id=0000,timestamp=2018-07-23T11:03:23.389+0000)

butt blast people to the ninth dimension.

https://youtu.be/-Y6z781uoP4?t=26s

you right!

Highwiseene6 votes

That damage nerf doesn't mean much when he was already overkilling everyone

big boi edri2 votes

It's almost like myself and several others made posts about this being the wrong thing to nerf, because they'd likely have to come back and nerf him again, but nobody read them or listened.

No but in all seriousness, he's at a 52.5 percent win rate overall in plat+. That's about where he should be.

Giga Baboon2 votes

I think it's hilarious Riot destroyed and refuses to fix Malzahar because he can point and click

Meanwhile electrocute and MonkeyKing

SwiftKitten882 votes

[{quoted}](name=Giga Baboon,realm=NA,application-id=3ErqAdtq,discussion-id=QmUwJ0pk,comment-id=0005,timestamp=2018-07-23T17:43:55.942+0000)

I think it's hilarious Riot destroyed and refuses to fix Malzahar because he can point and click

Meanwhile electrocute and MonkeyKing

the difference is that with Malzahar they have a chance to item 3140

were as with MonkeyKing they are just dead

so in riot's eye Malzahar is stronger because he has a longer for of CC [slayer-pantheon-popcorn]

HalcyonDweller1 votes

A downward comparison? Shame on you.

Hexs Fortune1 votes

I'm not a fan of his kit aside from his W. He could use a gameplay update towards a more interesting premise

Thefrostyviking2 votes

His W is exactly what is breaking his kit and identity as a diver though, its also what makes duskblade so strong on him.

Honestly for him to keep it i think he´d have to ditch the ulti and be toned towards an assassin.

HalcyonDweller1 votes

His E should leave copies of his clone surrounding opponents.

Ahris1 votes

{quoted}

His E should leave copies of his clone surrounding opponents.

Very cool idea, but kinda useless no? The middle one will be him, unless he can choose where to be when he E.

Or if Wu uses W at the same time as he E, he will leave 3 clones behind.

I guess this can work but its gonna be obvious that he W'd... so yah

HalcyonDweller1 votes

You hit the nail on the head. The idea would be to let him decide which position on the triangle he would take and his clones would take the other two.

Yeah, it mostly just feels more tricksy. That's the hope anyway.

I made a post about it if you want to participate in a discussion about it there:

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aVUlEFuA-fun-idea-for-wukong

Thefrostyviking2 votes

That sounds a bit OP for a basic ability though......

HalcyonDweller1 votes

Possibly, depending on how things are tuned.

Maybe it could be a requirement that he uses W too for it to work. Like hold E, then press W in a direction from the target for it to finish casting the combo version and put him in the direction he cast the W from the target.

HalcyonDweller2 votes

I didn't respond to this earlier, but his W is what makes him cool and unique. It's a fun ability with cool mindgames to it. The only problem with it right now is Duskblade. I wouldn't want to see the character lose his awesome ability just because an item broke it. I'd rather he lose access to the item than lose that ability.

Thefrostyviking1 votes

His W is indeed fun and unique.

However its extremely "edit >unbecoming< end of edit" of a melee fighter as well.

It really makes no sense for someone who supposedly wants to be good in extended rights and beefy enough to hang on the frontline to be able to go invisible and position himself as he pleases while taking no damage.

That last part is much more in line with how shaco plays, kha6 for that matter.

And honestly i dont think removing duskblade would really help, he could just as well start his game with lethality then go high AD/crit and his Q would still deal insane damage much as it does now.

And he would still be just as slippery and difficult to catch as any assassin.

HalcyonDweller1 votes

{quoted}

His W is indeed fun and unique.

However its extremely becoming of a melee fighter as well.

Did you mean "unbecoming?" Just asking since that's what you seem to be arguing in support of, rather than becoming.

It really makes no sense for someone who supposedly wants to be good in extended rights and beefy enough to hang on the frontline to be able to go invisible and position himself as he pleases while taking no damage.

That last part is much more in line with how shaco plays, kha6 for that matter.

Well that's kind of the thing, Wukong's E grants attack speed and his Ult lasts for a duration, but aside from that his kit is actually very much that of a hit-and run tactic. It's the most unique thing about his kit, so I would argue that he should be kept as a trickster even if it costs him his bulkyness.

I still prefer to build him as a bruiser, but he just works better as a trickster instead.

And honestly i dont think removing duskblade would really help, he could just as well start his game with lethality then go high AD/crit and his Q would still deal insane damage much as it does now.

And he would still be just as slippery and difficult to catch as any assassin.

Oh come now, that's not very fair of you. His Q is not and was not a problem until Duskblade was released. Being slippery isn't his problem in his current state, his problem is the combo of Duskblade + Stormrazor.

Thefrostyviking1 votes

[{quoted}](name=HalcyonDweller,realm=NA,application- Did you mean "unbecoming?" Just asking since that's what you seem to be arguing in support of, rather than becoming.

.....That was a mistype, i did indeed mean unbecoming x)

Well that's kind of the thing, Wukong's E grants attack speed and his Ult lasts for a duration, but aside from that his kit is actually very much that of a hit-and run tactic. It's the most unique thing about his kit, so I would argue that he should be kept as a trickster even if it costs him his bulkyness.

Except as a melee to make use of attackspeed you need the durability to stand and fight.

Wukong hasnt played to that effect for a long time now, most i see go something like E-Q-W-Q-R-( run away) - W-E/Q.

Mobile,illusive and burst heavy, much like an assassin.

I still prefer to build him as a bruiser, but he just works better as a trickster instead.

But this doesnt have synergy with his kit at all, his W promotes being difficult to catch and illusive.

Hence the start of the full damage AD wukongs i think x)

Oh come now, that's not very fair of you. His Q is not and was not a problem until Duskblade was released. Being slippery isn't his problem in his current state, his problem is the combo of Duskblade + Stormrazor.

Q is nothing more than a enhanced auto (Armor reduction+bonus damage) with more range that also works as a AA reset, it just happens to be the first thing most wukongs would hit you with outa stealth.

Even if you made it unable to crit and apply duskblade......people would just auto attack then Q and go about business as usual.

And honestly his issue is exactly that despite being a supposed frontline melee he sucks as a frontliner being much happier while flanking or assassinating people.

Even before stormazor he was strongly disliked by many for how good he is with duskblade, he could always nearly straight up delete someone with a combo while taking very little damage in return once he had some items.

He was intended as a fighter but he works far too much like an assassin to ever make him a balanced fighter.

HalcyonDweller1 votes

{quoted}

.....That was a mistype, i did indeed mean unbecoming x)

Okie dokie, was just looking for clarification. I'll continue to treat it like you said "unbecoming."

Except as a melee to make use of attackspeed you need the durability to stand and fight.

I had been thinking he would lose the attack speed on the E in return for the ability to do this trick with the clones.

Wukong hasnt played to that effect for a long time now, most i see go something like E-Q-W-Q-R-( run away) - W-E/Q.

Mobile,illusive and burst heavy, much like an assassin.

But this doesnt have synergy with his kit at all, his W promotes being difficult to catch and illusive.

Hence the start of the full damage AD wukongs i think x)

I understand and agree with all of the above. It seems like people use the ult for the knockup, rather than the damage over time from spin. I wonder if it would work if the ability were changed to be a single sweep that would stun or knockup enemies nearby, it's not like he needs the DPS from the current version anyways.

Q is nothing more than a enhanced auto (Armor reduction+bonus damage) with more range that also works as a AA reset, it just happens to be the first thing most wukongs would hit you with outa stealth.

Even if you made it unable to crit and apply duskblade......people would just auto attack then Q and go about business as usual.

Perhaps. But it wasn't that bursty before duskblade. If they want him to be a bruiser then they need to restrict his item choices. No duskblade, no stormrazor. But if he were reworked into more of an assassin, he would need the point and click-yness of his kit reduced or removed. Q and E are the main offenders, opponents don't really get to react. Duskblade is a problem with this because of how much damage it deals, just adding to the inability to react to E->Q.

And honestly his issue is exactly that despite being a supposed frontline melee he sucks as a frontliner being much happier while flanking or assassinating people.

Even before stormazor he was strongly disliked by many for how good he is with duskblade, he could always nearly straight up delete someone with a combo while taking very little damage in return once he had some items.

He was intended as a fighter but he works far too much like an assassin to ever make him a balanced fighter.

Indeed, there's a split in his design, and he straddles two roles in a way that's not effective enough. If Riot had gone through with the diver update a while back we might have seen Wukong get fixed, but they didn't do that, and now he's a problem again because of how binary his Q and E are.

We seem to be dancing in and around the subject, so I want to just ask flat out. Would you rather he be made into an assassin or into a bruiser? And why? (This is assuming he gets reworked so that it would be balanced for him to operate within that role).

Thefrostyviking1 votes

[{quoted}](name=HalcyonDweller,realm=NA,application- I had been thinking he would lose the attack speed on the E in return for the ability to do this trick with the clones.

This makes him much more of an assassin though x)

Promoting trickery and confusion is that kinda thing.

I understand and agree with all of the above. It seems like people use the ult for the knockup, rather than the damage over time from spin. I wonder if it would work if the ability were changed to be a single sweep that would stun or knockup enemies nearby, it's not like he needs the DPS from the current version anyways.

In effect that wouldnt really be much different from how it is being used now, people use the knockup, deal some damage and use the movespeed to run away to prepare the next W-E/Q.

Perhaps. But it wasn't that bursty before duskblade. If they want him to be a bruiser then they need to restrict his item choices. No duskblade, no stormrazor. But if he were reworked into more of an assassin, he would need the point and click-yness of his kit reduced or removed. Q and E are the main offenders, opponents don't really get to react. Duskblade is a problem with this because of how much damage it deals, just adding to the inability to react to E->Q.

Inability to react stems much more from his W rather than E or Q, its hard to really do anything about an invisible opponent.

Indeed, there's a split in his design, and he straddles two roles in a way that's not effective enough. If Riot had gone through with the diver update a while back we might have seen Wukong get fixed, but they didn't do that, and now he's a problem again because of how binary his Q and E are.

The issue is more closely tied to his divided identity i think but i do agree that he could have benefited from an update.....however like Akali i think he needs a full on VGU at this point more than a mini update in shyv style.

We seem to be dancing in and around the subject, so I want to just ask flat out. Would you rather he be made into an assassin or into a bruiser? And why? (This is assuming he gets reworked so that it would be balanced for him to operate within that role).

He could very well go either way i think, ditch the W, make him more durable, his E&Q skillshots and he could be a true fighter.

....Actually come to think off it Jax's E spin makes much more sense with a staff if talking fantasy battles, wukong could easily have something similar if he were to be a fighter, maybe reduce the damage but add a durability buff to his ulti similar to jax's E?

Then wukongs E could either raise his attackspeed, be a CC if it hits or another effect, it would have a longer CD but also a longer range and perhaps a delay or obvious sign like irelia E or Vi Q.

In making it a bit more obvious and slower you could instead make it very rewarding to land it.

Q......should probably be something like Riven´s Q with a touch of Aatrox's.

My idea there is that while he wouldnt be fully reliant on perfectly landing it on some special zone he´d still be rewarded for it and he´d weave in autos in between.

Or go the assassin way and make his ulti single or maybe small area targeted and ditch the attackspeed on E while keeping him as squishy as he is......

Actually his E if kept should probably be made a skillshot in either case but as an assassin it would be a different effect....perhaps some manner of damage AMP, armor reduction or a CC of some kind, maybe let him reactivate it twice if it lands for some damage but a guaranteed gapcloser to prevent escapes similar to new Akali´s.

The tricky part would be his W and Q specifics, for most assassins have some manner of ranged ability or waveclear in their kits.

Perhaps like this, he´ll gone invisible and his clone will throw out the staff, dealing damage to all targets in a area/line, while it is out he is disarmed.

Then it either "boomerangs" back to him,giving people a chance to guess his location or its left on the ground giving him some special bonus for picking it out before a timer runs out, maybe a AOE strike similar to kata´s passive or a AA enhancement like new akali´s passive.

Either way offers some counterplay or strategy to it, and for his Q i am outa brainjuice^^

HalcyonDweller1 votes

{quoted}

This makes him much more of an assassin though x)

Promoting trickery and confusion is that kinda thing.

Yeah that's true, I guess I really want to preserve his trickstery-ness.


In effect that wouldnt really be much different from how it is being used now, people use the knockup, deal some damage and use the movespeed to run away to prepare the next W-E/Q.

Yeah the idea is that it would add back to his power budget to make room for other changes.


Inability to react stems much more from his W rather than E or Q, its hard to really do anything about an invisible opponent.

The W is supposed to work the way it works though, it's tricky. If people are using wards effectively then they will know he's in a particular direction and they can play carefully around the fact that he can sneak up.

Alternatively, maybe the W could be changed so that it only works most effectively when he has been in combat recently or when he is within a certain range of enemies.


The issue is more closely tied to his divided identity i think but i do agree that he could have benefited from an update.....however like Akali i think he needs a full on VGU at this point more than a mini update in shyv style.

I agree with this.


He could very well go either way i think, ditch the W, make him more durable, his E&Q skillshots and he could be a true fighter.

....Actually come to think off it Jax's E spin makes much more sense with a staff if talking fantasy battles, wukong could easily have something similar if he were to be a fighter, maybe reduce the damage but add a durability buff to his ulti similar to jax's E?

Then wukongs E could either raise his attackspeed, be a CC if it hits or another effect, it would have a longer CD but also a longer range and perhaps a delay or obvious sign like irelia E or Vi Q.

In making it a bit more obvious and slower you could instead make it very rewarding to land it.

Q......should probably be something like Riven´s Q with a touch of Aatrox's.

My idea there is that while he wouldnt be fully reliant on perfectly landing it on some special zone he´d still be rewarded for it and he´d weave in autos in between.

Or go the assassin way and make his ulti single or maybe small area targeted and ditch the attackspeed on E while keeping him as squishy as he is......

Actually his E if kept should probably be made a skillshot in either case but as an assassin it would be a different effect....perhaps some manner of damage AMP, armor reduction or a CC of some kind, maybe let him reactivate it twice if it lands for some damage but a guaranteed gapcloser to prevent escapes similar to new Akali´s.

The tricky part would be his W and Q specifics, for most assassins have some manner of ranged ability or waveclear in their kits.

Perhaps like this, he´ll gone invisible and his clone will throw out the staff, dealing damage to all targets in a area/line, while it is out he is disarmed.

Then it either "boomerangs" back to him,giving people a chance to guess his location or its left on the ground giving him some special bonus for picking it out before a timer runs out, maybe a AOE strike similar to kata´s passive or a AA enhancement like new akali´s passive.

Either way offers some counterplay or strategy to it, and for his Q i am outa brainjuice^^

Thanks for sharing all those thoughts! I do find these ideas interesting, but I much prefer keeping his W, it's the most unique thing about him. So I'm leaning in favor of the assassin route, unless Riot found a way to make it work to have stealth on a fighter.

Check out this idea as well as my response to it below, if you want to jump in on that discussion follow the link in the quote it will take you to that thread, otherwise I'd still like to hear your thoughts about those ideas here, if you're up for it.

{quoted}

My idea would be to make his clone also be able to attack.

Like when Wu Kung E W to the enemy, make wukung's clone auto attack the nearest enemy and also mimic all the spells Wu Kung use(though the clones cannot move).

However, such way will make Wu Kung ridiculous in his 1v1, so make it so that Wu Kung will produce X number of clone for each target his E hits.

Since Wu Kung will have basically extra hit and spell, nerf Wu Kung's damage on his Q by like to 75% of its current strength as well as his ultimate.

This way, Wukung's fantasy of a teamfighter champ would be really powerful. The way to counter him is to stay away from his E range and he will be less effective.

Ofc you can nerf his damage if he comes too powerful.

So I really like this, it's cool that he would get to use clones based on enemies hit with E, and the spell already works so that he would travel to whichever enemy he targeted while his clones would wind up on the next closest two enemies. It meshes really well with how the existing version of E works. All things considered this alone would be a really small change to his kit, and one that would make him significantly more fun to play, as he could play off of it with his W.

That said, staying away from his E range is not good enough counterplay unfortunately. I'm not sure if you've played Wukong recently but the range on his E (a tageted ability by the way) is deceptively large. I'd be worried about it being unfair for opponents.

Maybe instead they should stand still like his W, allowing him to pretend to be one by standing still or allowing him to sneak away by using W after the dash to leave a clone in his place.

Just the small change of making E leave clones behind would be a net increase in his power though, so we'd still have to take some power out elsewhere, maybe Q could be changed into a spell like Lucian's Q, so it can target the enemy but also any enemies in a line behind him, that would encourage Wukong to position carefully to maximize what he could do with the ability.

Thefrostyviking1 votes

[{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=QmUwJ0pk,comment- Thanks for sharing all those thoughts! I do find these ideas interesting, but I much prefer keeping his W, it's the most unique thing about him. So I'm leaning in favor of the assassin route, unless Riot found a way to make it work to have stealth on a fighter.

Me as well in that regard, and i dont think they have since they seemingly struggle with the assassins alone already x)

Ahris (NA) - 2 days ago My idea would be to make his clone also be able to attack.

Like when Wu Kung E W to the enemy, make wukung's clone auto attack the nearest enemy and also mimic all the spells Wu Kung use(though the clones cannot move).

However, such way will make Wu Kung ridiculous in his 1v1, so make it so that Wu Kung will produce X number of clone for each target his E hits.

Since Wu Kung will have basically extra hit and spell, nerf Wu Kung's damage on his Q by like to 75% of its current strength as well as his ultimate.

This way, Wukung's fantasy of a teamfighter champ would be really powerful. The way to counter him is to stay away from his E range and he will be less effective.

Ofc you can nerf his damage if he comes too powerful.

So I really like this, it's cool that he would get to use clones based on enemies hit with E, and the spell already works so that he would travel to whichever enemy he targeted while his clones would wind up on the next closest two enemies. It meshes really well with how the existing version of E works. All things considered this alone would be a really small change to his kit, and one that would make him significantly more fun to play, as he could play off of it with his W.

That said, staying away from his E range is not good enough counterplay unfortunately. I'm not sure if you've played Wukong recently but the range on his E (a tageted ability by the way) is deceptively large. I'd be worried about it being unfair for opponents.

Well its already a question now so i wouldnt bet on it not being unfair.

As for the idea itself, i do think it sounds cool however i worry that by investing a significant part of the powerbudget into clones then other areas will suffer greatly instead.

Maybe instead they should stand still like his W, allowing him to pretend to be one by standing still or allowing him to sneak away by using W after the dash to leave a clone in his place.

It kinda feels like extra clones for the sake of extra clones almost, would probably make more sense if those clones stood still for a few moments then ran around randomly a bit.

While they are doing so he can recast his E to switch spots with one of choice, kinda like a targeted Zed W.

Would definitely raise the blood pressure of the anti mobility camp though..-......and probably create further power budget debate.

Just the small change of making E leave clones behind would be a net increase in his power though, so we'd still have to take some power out elsewhere, maybe Q could be changed into a spell like Lucian's Q, so it can target the enemy but also any enemies in a line behind him, that would encourage Wukong to position carefully to maximize what he could do with the ability.

It might work, but i think it all needs to be refined and considerered a great deal so he doesnt become this assassin that is really cool when OP but rather awful the rest of the time.

Kinda Azir style.

HalcyonDweller1 votes

{quoted}

Me as well in that regard, and i dont think they have since they seemingly struggle with the assassins alone already x)

Yeah :(

Well its already a question now so i wouldnt bet on it not being unfair.

As for the idea itself, i do think it sounds cool however i worry that by investing a significant part of the powerbudget into clones then other areas will suffer greatly instead.

True that. Yeah he would likely need less damage, but this is where I think it would work to make him a fighter trickster instead of an assassin trickster, what if he gained durability or damage from some sort of effect having to do with the clones?

Or maybe when a clone expires he would get healed based on how much damage the clone took or based on how many times it was hit (sort of like Pre-Rework Galio's W Shield ability).


It kinda feels like extra clones for the sake of extra clones almost, would probably make more sense if those clones stood still for a few moments then ran around randomly a bit.

Maybe yeah, but that gets even farther into the territory of being too powerful. The reason I suggested it is that the E doesn't actually do anything interesting, it's just point-and-click damage on the nearest 3 targets. Maybe instead of dealing damage it could mark them, increasing his damage against them for a brief period of time, or something like that.

While they are doing so he can recast his E to switch spots with one of choice, kinda like a targeted Zed W.

Would definitely raise the blood pressure of the anti mobility camp though..-......and probably create further power budget debate.

Haha yeah that would be cool, but yeah it would raise frustrations, and it would encroach on Zed's design space. Plus I think it already works as-is because he can target any of 3 nearby things and have the ability strike the other two, no need to switch places or anything like that.


It might work, but i think it all needs to be refined and considerered a great deal so he doesnt become this assassin that is really cool when OP but rather awful the rest of the time.

Kinda Azir style.

I feel ya, thanks for the feedback on that. I'd definitely do some more thinking to tune it. Although now I'm totally imagining something like Poppy's Q, only narrower and longer. This is fun :) Thank you for taking the time to discuss this in-depth with me!

Thefrostyviking1 votes

{quoted}

True that. Yeah he would likely need less damage, but this is where I think it would work to make him a fighter trickster instead of an assassin trickster, what if he gained durability or damage from some sort of effect having to do with the clones?

Not really sure there is any way around the issue of more clones=less budget for other stuff, regardless of what effect you give them.

But something else than just straight damage might just make him less "oneshot boom!" which might be appreciated.

Or maybe when a clone expires he would get healed based on how much damage the clone took or based on how many times it was hit (sort of like Pre-Rework Galio's W Shield ability).

.....This would probably make him good for low elo but worse for high elo, as pro´s would be really careful in target selection while low ones just attack everything in sight.

Maybe yeah, but that gets even farther into the territory of being too powerful. The reason I suggested it is that the E doesn't actually do anything interesting, it's just point-and-click damage on the nearest 3 targets. Maybe instead of dealing damage it could mark them, increasing his damage against them for a brief period of time, or something like that.

Yeah, i felt so as well, but at the same time they are a bit obvious when standing still, LB´s clone can still troll you because it moves and fake casts.

Haha yeah that would be cool, but yeah it would raise frustrations, and it would encroach on Zed's design space. Plus I think it already works as-is because he can target any of 3 nearby things and have the ability strike the other two, no need to switch places or anything like that.

Fair enough.

I feel ya, thanks for the feedback on that. I'd definitely do some more thinking to tune it. Although now I'm totally imagining something like Poppy's Q, only narrower and longer. This is fun :) Thank you for taking the time to discuss this in-depth with me!

haha, no problems, i like the idea of more viable champions who arent so.......Zoe like in terms of just jumping out, poping abilities and oneshotting some poor soul if they dont practice extreme paranoia to avoid being hit at all times.

And current Wukong does deserve a rework in a hopefully not too far away future, although people speculate that kayle&morg are up after nunu.

HalcyonDweller1 votes

{quoted}

Not really sure there is any way around the issue of more clones=less budget for other stuff, regardless of what effect you give them.

But something else than just straight damage might just make him less "oneshot boom!" which might be appreciated.

Yeah, I mean this would be in exchange for taking damage out of the ability, making it more of just a utility and mobility thing.


.....This would probably make him good for low elo but worse for high elo, as pro´s would be really careful in target selection while low ones just attack everything in sight.

I dunno, it adds skill expression too, just like his W. In higher ELO people can make high IQ plays by out-predicting one another, and the Wukong player that is smart about switching up their position occasionally will be rewarded for their efforts by tricking opponents.


Yeah, i felt so as well, but at the same time they are a bit obvious when standing still, LB´s clone can still troll you because it moves and fake casts.

The whole trick to Wukong's existing W is that he can press W or press S and opponents can't tell the difference. Meaning he can gamble his prediction against theirs and try to trick them.

This idea with the E clones would simply play off of that in another way. Obviously if he moves immediately afterwards then the opponent will be able to tell which one is real, but that's not where the trick is, the trick is in how he uses it in combination with his W (or S, depending on what he wants to predict) to further trick opponents.

If he used E->W then he could go to any of the three places and leave a clone behind so that he is stealthed and is free to walk away anywhere he wants or even to sneak around behind the target, OR he can just stand still to make the opponent think he used W.


haha, no problems, i like the idea of more viable champions who arent so.......Zoe like in terms of just jumping out, poping abilities and oneshotting some poor soul if they dont practice extreme paranoia to avoid being hit at all times.

And current Wukong does deserve a rework in a hopefully not too far away future, although people speculate that kayle&morg are up after nunu.

I agree with you there, this trend towards allowing characters to pop out of nowhere and simply delete other characters is not very fun.

Kayle + Morg would be nice reworks to see, but yeah I really hope for a Wukong rework.

Thefrostyviking1 votes

{quoted}

The whole trick to Wukong's existing W is that he can press W or press S and opponents can't tell the difference. Meaning he can gamble his prediction against theirs and try to trick them.

It might work if you made it so that if he lands his E then he is kinda forcefully "vanished" like shaco is and reappears with the clones.

In random positions for each around the target/targets.

Maybe have them all do animations without doing any dmg like LB? That would serve to fool people quite well.

Kayle + Morg would be nice reworks to see, but yeah I really hope for a Wukong rework.

One can hope^^

BlueBilberry1 votes

Wukong good, patch bad.

SIayton1 votes

Wukong will never be in a good spot as long as he has his current kit. He's way too binary and low counter play. He's either always going to be suboptimal / unplayable or grossly overpowered because of the way his kit works. He's just dated and needs a visual / gameplay update IMO.

Semaj3xt4h1 votes

I play aram only and way before they changed runes and masteries, I would stack armor penetration runes/items and carry... One time even carrying a 4v5 because my buddy had to go take care of an emergency. The problem is his ability to position and engage on squishies meanwhile they can do nothing about it...

Teemo/shaco? easy buy oracle, but Wukong, his invis last 1.5 seconds and during that short window he will use his dash procing sudden impact then etc etc... the damage is almost unavoidable and if you can do something usually he follows it with an ult. His kit is way too overloaded considering his q reduces armor + sudden impact and stacking lethality while almost all being unavoidable/unpeelable unless you zhonyas.

woodvsmurph1 votes

His 1-shot potential on squishies is a bit dumb, but he's not alone in this regard. Nor is he alone in the fact that he can do it from behind in farm/xp. He's risen in viability because there's more squishy toplaners and because people finally figured out to go tiamat for some waveclear w/o having to burn your entire mana bar to shove a wave to tower. Next up... tiamat pantheon.

Summonah123691 votes

He doesn't bother me, but Katarina this patch tho. No matter how low she got during my mid lane ganks she always managed to outplay me with just a bit of armor... So yeah Kat seems like a bugger this patch. For me at least I hope it was just a one time thing and not some new meta thing.

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