Here's how I personally view the "Marksmen in every game" issue
So one side argues that marksmen fucking RULE over bot lane like drones, and that they're always mandatory in the game, and Riot LOVES marksmen/AD way too much, and some other complaint.
On the other hand, we got the notion that even though marksmen are usually in meta team comps, they aren't actually broken or overpowered all the time. There's times where playing marksmen is kind of akin to severe suffering in your face and buttocks, just like there's times when playing any other class is either super good or super bad. So stop harassing marksmen, or some other plea.
Well, honestly, with all that established, as much as it's true that marksmen aren't always a major pain point in the game's balancing, I honestly feel like bot lane's meta is a bit...crusty because of our inability to introduce a new type of viable bot lane occupant besides marksmen. In an ideal LoL, you should be able to take different approaches to dealing with a match than relying on one specific type of champion out of all the sub-classes to pepper down turrets. Lemme explain in full:
If I'm playing an RPG of some kind, how do I beat the game? You kill the enemies...duh. Different RPGs give you different classes to work with in order to accomplish this goal...a mix of offensive and defensive stuff. Atlus has a franchise, Etrian Odyssey, that allows you to make your own custom squad to tackle the whole game with. Really close to League in the sense that you always can just draft a shit ton of marksmen and try to wing it, right? Regardless, you beat RPGs by killing the enemies. Offensive classes do just that, and defensive classes protect the offensive classes while they do that.
Let's translate this concept to LoL, though: We got skirmishers, assassins, divers, marksmen, burst mages, battle mages...a lot of shit that covers the offensive side of things. We got vanguards, wardens, enchanters, catchers...not as much on the defensive side, but aight.
So why do marksmen always show the fuck up in every game? In my RPG example, I should be able to use my defensive classes to protect my damage dealing classes to kill enemies and get the job done...as in plural...as in not a specific one. I'm not FORCED to specifically take back line dps to beat even the hardest bosses in those games (yes that concept also translates to that game...it's a fun game). So what the hell gives? Simple: In my Atlus RPG, I can slap together a team of 5 characters that'll work together to kill some enemies. In this moba, I can contribute to slapping 5 characters together so we can beat 5 other players.
...but who's designed to kill turrets?
Like who's REALLY designed to properly deal with turrets?
That's when you have to cut out everyone BUT marksmen, because even though a ton of classes can fight champions, marksmen are the only class that's really thought out and well done when it comes to fighting turrets. LoL doesn't just have enemies to deal with. The addition of structures means that if we want variety in bot lane, a class of champions that isn't marksmen needs to be manually retooled by Riot so they can also share in the ability to deal with turrets well. It's like if Etrian had a super boss where, Idk, he became fully invincible and prepared to auto-wipe your team unless you had the damage to destroy some periodically made, low damage structures throughout the fight.
(Kinda similar to how the Nexus is fully invincible until you destroy some of those pesky, low damage structures during the match, huh?)
Fortunately, the game provides most of the dps classes with moves to deal with that, and provides the utility classes moves to enhance their ability to do so, but that only reemphasizes the point where LoL basically would only have one class that could deal with this type of obstacle well. Not saying it's impossible without a marksman, but doing it well without one is extremely difficult. Now imagine if you're playing Etrian, trying to beat this ugly mofo, and those fucking little turds showed up and that's about as far as you go over and over again. Are you gonna keep banging your head into the wall until you luck out, or are you gonna redraft and change your party so that it can properly deal with those stupid things so you can ACTUALLY BEAT THIS GUY? If we're doing it like LoL, you'd only have one option to pick if you wanted to do so: The fucking marksman, and there's your problem.
If you never address "who will deal with turrets outside of marksmen", you'll always need one, anyway, even if marksmen are generally weak, because marksmen are the only ones designed to deal with a major obstacle in the game. It isn't a matter of marksman strength. It's a matter of necessity, regardless of strength.
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go support!