Possible Kled QoL changes

Jobriq··1 votes·303 views
  1. Have his W not activate when attacking wards. This would be in line with recent changes to not lose out-of-combat bonuses when attacking wards.

  2. Let Kled regen health after remounting. It's really annoying how after you remount with low health, all healing/regen/lifesteal goes to Skaarl first, and Kled doesn't begin to regen until Skaarl is at full health. It makes it so you'll die instantly after dismounting the next time, so you basically have to recall and heal even when you have ~40% of your max health. Kled could have a separate regen stat, or heals/regen/lifesteal could be split between Skaarl/Kled 50/50 or maybe based on respective missing health.

  3. After Kled gets a kill (while mounted) Skaarl eats the corpse to restore a portion of her missing health (/s)

8 Comments

ZephyrDrake1 votes

the last thing that Kled needs is more sustain

Jobriq1 votes

{quoted}

the last thing that Kled needs is more sustain

unless he builds lifesteal he doesn't have any sustain aside from remounting Skaarl.

ZephyrDrake1 votes

{quoted}

unless he builds lifesteal he doesn't have any sustain aside from remounting Skaarl.

which is more than enough

Jobriq1 votes

{quoted}

which is more than enough

except when it isn't and he dies

ZephyrDrake1 votes

{quoted}

except when it isn't and he dies

you don't say? tell me more please since this seems more like you want to buff him instead of doing a QoL change... QoL change and buffs are not the same thing

Jobriq1 votes

{quoted}

you don't say? tell me more please since this seems more like you want to buff him instead of doing a QoL change... QoL change and buffs are not the same thing

The 1st and 2nd points are QoL. The 3rd is a joke cuz Kled always sayin' how he feeding Skaarl their corpses

Reaper55991 votes

As a bit of a Kled player myself, I agree with everything aside from 3.

Only reason being since With Deaths Dance, Legend:bloodline and the ability to remount, it would make him just too damn hard to kill.

Jobriq1 votes

[{quoted}](name=Toxic Urgot,realm=NA,application-id=3ErqAdtq,discussion-id=Qii0IQkV,comment-id=0001,timestamp=2018-01-23T01:55:03.790+0000)

As a bit of a Kled player myself, I agree with everything aside from 3.

Only reason being since With Deaths Dance, Legend:bloodline and the ability to remount, it would make him just too damn hard to kill.

lol I put that 3rd thing in as a joke. That would be way too broken when paired with the Triumph rune.

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