Playfull/trickster should have a major cooldown throughout ENITRE GAME

Knight SoIaire ··3 votes·372 views

every time i see fizz ... every time i played fizz thou it was rare (i cant bring myself to play the stuff that i found unfair to play against). One scenario occurred -ill jump in -ill jump to dodge a skill shot -and ill still have a jump to go out

i get it ... he needs untargetability to function ... but he cant be untargetable FOR ENTIRE GAME ... his enemies also need a chance to work against him

90% of the time fizz kills someone ... he is untargetable for the whole process

there are also extreme cases where fizz snowballs and he gets to amp his cdr much sooner ... dear god the horror

3 Comments

Leeerzeichen1 votes

It is on major cooldown the entire game. While other champions have their cc, escape, engage, waveclear, damage, defensive tools on 3 different abilities with medium cooldown, fizz has his entire kit in one ability with short cooldown. So instead of a engage, defense, waveclear => damage, cc => escape => wait 12 seconds rotation, fizz has a engage, defense, waveclear => wait 4 seconds => damage, cc => wait 4 seconds => escape => wait 4 seconds rotation. For example Diana e has a 26 - 18 seconds cooldown while still feeling shorter than Fizz e on 16 - 8 seconds cooldown simply because you don't need this ability more than once per fight.

Knight SoIaire 1 votes

4 seconds is surprisingly short time for someone who can remove your carry and pop a zhonyas thou

its easier to chase down a signed by yourself than to hit a fizz in a teamfight and i saw fizz's with 200 hp just waltz into teamfights because they are aware of that

Stars Shaper1 votes

You talk like Fizz only has his E in his whole kit.

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