Why does crowd control not stop a spell's channeling?

Hextech OwI··2 votes·578 views

Like when Tristana's W still works after being stunned/other or Ezreal is still blinking after being pulled by Blitz.

https://youtu.be/L9NJCZB910o

https://youtu.be/9w1-6asMqVQ

Some people will say that it's "skill expression" but unless it specifies that you are unstoppable during the channelling (like Ornn's W pre-nerf), it's a bug to me.

Will this ever be looked at?

8 Comments

ModWulf Helhammer4 votes

Those aren't channels, they are cast times.

Kai Guy1 votes

I might be mixing you up with some one else but I don't recall ya being a mod. Kudos if your recently promoted, My bad if its a mix up.

ModWulf Helhammer1 votes

Thanks! I got it just last week [galio-happy]

Kai Guy2 votes

Kudos, I like folks who approach thing with logic and reason. So glad to see you get rewarded for that. Thou I suppose this means ill probably get a warning at some point down the road when I start being a dick to folks for posting rubbish.[cass-cry]

Keep up the good work.

Meep Man2 votes

Not channels. Those are cast times.

ModThe Djinn2 votes

The specific answer here is that some League spells have delays on their animation -- often referred to as a cast time. The spells are actually instant-cast spells, but the effect takes a bit of time to occur. In League, any spell that is successfully cast goes off, even if the animation lags behind a bit.

This is why a Tristana who is stunned or snared gets stunned/snared during her jump and at the end of the animation, or why an Ezreal grabbed during his blink delay ends up blinking. The spell is already on the list of effects to process as it's already been cast.

Khristophoros1 votes

in early beta they decided to remove interruption on non-channeled abilities. It's not a bug because they officially stated that they wanted to remove interruption on most abilities. Unstoppable abilities completely block CC from being applied including knockbacks which is a different thing than simply not being interrupted.

The only channeled ability at that time was Nunu's ult. The distinction was made because Nunu's ult was specifically designed with the counterplay of interruption in mind. edit: My bad I forgot Fiddle's drain, it was in the game too.

Anyway my guess to why they actually did that was because at that time Exhaust silenced and ofc it was meta to have 5 exhausts because of that. lmao

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