Aatrox rework idea

rawiazam1··1 votes·289 views

Aatrox is described by someone who uses his enemy's blood against them, draining it or using it to slice them which is only seen on his w, and described as someone who can turn a battle around, whcich isn't the case at all, currently hes more focused on single target damage and 1v1. this concept is aimed to help his abilities get better with his lore and increase his skill cap and difficulty a little while keeping his key abilities ( respawn , q and ult). NOTE: i will be describing the animation with the ability itself, if i had good animation skills i would have added a videos of his animations.

Passive, Hypnotic Style: when Aatrox attacks an enemy champion or 3 attacks on the same minion,a blob of blood spills from the enemy (the blood if floating in the air) , being at the same radius from Aatrox if he moved while slowly drifting towards him , when they get on top of him they become avalible to use for his abilities. each stack lasts for 5 seconds after getting on top of him. If aatrox has 3 avalible stacks he gains 20% attack speed + 3/5/8/10%(based on level) for each additional stack.

insert cool name for respawn passive: If Aatrox has 4 stacks and takes fatal damage he respawns after a brief duration with 20% +5% max health for each additional stack and keeping half of his stacks. cooldown same.

Q, Dark Flight: Aatrox flies to the target location being immune to knockbacks and every displacement ability with the exception of poppy's w (like come on, how can someone knock you back while in the air) when landing he deals 30/60/90/120/150 + 80% AD, knocking up anyone in the centre and spilling 3 blobs that then get back to the landing spot at high speed and spinning up, dealing a bonus 10/ 20/30/40/50 + 50% AD for everyone in the area ( its not instantly so you have time to go away, enemies knocked up are almost guaranteed to get hit, the knockup area is larger and the ability area is larger,Aatrox takes another 0.7 secs to land than usual)

W, Frenzy: Aatrox gains 10% attack speed +4% for each stack for the next 4 attacks this bonus can go above the 2.5 limit, each attack deals damage in a cone around the target, the cone range increases with Aatrox's attack range( ult). if all the 3 hits hit the same champion the last hit on the smae champ deals 20/40/60/80/100 + 80% AD with a garuntee crit, else, Aatrox srikes upwards knocking all the champions hit for 1 sec. regardless Aatrox consumes all of his blobs for them to spin in a circle around him, blobs deals 5/10/15/20/25 + 7%Bonus AD(can't crit) for each blob consumed. blobs spin in his attack range dealing damage in a circle including his cone from the last hit cooldown: 9/8/7/6/5

E, Life Drain: Aatrox spins horizontaly, dealing 50/80/120/160/200 + 40%AD, ordering all of his blobs including the ones who didn't activate to spin with him, consuming half of them healing for 5/5/10/10/15 + 0.5 % max hp for minions and 20/30/40/50/60 + 4% AD for each blob consumed and slowing enemies by 30% for 1/2/3/4/5 secs, for every 5 blobs ( including the ones who didn't get consumed) aatrox spins another time. cooldown: 16/14/12/10/8 ( if you had 2 active blobs and 4 that are not active and used the ability , you will end up with 3 active blobs)

R( two cast ability), Massacre: same damage same basic attack range without the attack speed bonus + adds a blob(ready to use) for each champion hit. Blades of torment: same concept,travels twice as fast, deals 80/120/160 + 50% Bonus AD physical damage, roots enemies for 1 sec and splashes on champion hits dealing the same damage. champions can get hit more once in both the ability itself and the splash damage. ( the two blades are further from each other than the current E).

1 Comments

FlameHalbrdOkido1 votes

dont both W and E cause the blobs to spin?

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