Could we maybe reduce the cooldown on Banshee's Veil a bit?
Currently it's 40 seconds, which seems a bit much when compared to the more reliable protection of Zhonyas. Most mages would rather have the invulnerability, and I don't see Banshee's built much except on initiators like Fizz or Diana. The fact that you also have to avoid taking any champion damage for the cooldown's duration makes it almost impossible to use more than once in a protracted engagement, and could potentially extend its cooldown even longer than Zhonyas. I think a duration of 30 seconds, or even 20, would be reasonable. Either that or just remove the clause that disallows champion damage while keeping it at 40 seconds. That way mages might actually make a choice between Banshees and Zhonyas rather than just choosing Zhonyas all the time.
and Pools SHOULDNT POP banshies.
there is so much stupid shit that pops banishes. Stuff that shouldnt.
and stopping the slow
can kill you,
can't
Now serious responce:
In my opinion Banshee is fine
Everyone builds Zhonyas because it is broken, because it builds off Stopwatch, also its build path is much better.
If I want to build Banshee to counter magic damage: I get a
with its +25 MR, and then nothing until full item
If I want to build Banshee to counter dangerous catching spells: nothing until full item
Compare to:
If I want to build Zhonyas to counter physical damage: I get a
, then I can get another one, then I can combine them into a
, then I can stack it for an equivalent of +1
(and there is a rune for free one) that allows me to survive 1 Zed ult or whatever else before I finish the item itself.
800 gold recipe is also somewhat worse than 300
permanent like
resets the full CD.
also.