For how well she scales into late game, Fiora has a very strong lane.
Most champions cannot keep up with her vitals game, she out-trades most people by Q'ing at them and walking off, and if you try to retaliate she'll turn it on your head or just be gone by the time you do. Now, I'm not going to pretend like Fiora doesn't have bad matchups (I'm sure she has a few), but she is too consistently strong across most matchups in most elos. Even Darius is easier to lane against, to be honest.
Now that I've brought this up, I want to bring up a list of reasonable solutions and why they might work. So, here we go.
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Reduce the damage on Fiora Q. Shift it to the vitals if you need to. The Q itself provides way too much damage and is a relatively potent harass tool when Fiora does not hit a vital. Reducing its damage early on would make her more prone to actually working for vitals rather than using Q to poke down her enemy.
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Increase the mana costs of her abilities. Right now Fiora can fight on-par with most laners and still have a near-full bar of mana. She should be punished for spamming her abilities, but frankly we don't see this. Give mana refund on Q if Fiora hits a vital if needed, but she seriously might as well be resourceless.
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Reduce the dash speed of Fiora's Q early on. This ability is not only efficient, but so FAST! She can pretty much lunge, strike, and back off before most people can retaliate. You notice this especially when you play champions like Poppy or Shen, and you have the tools to negate Fiora's Q damage. Poppy's W can stop Fiora's dash, but it's so quick you need to basically predict it. I'm perfectly fine with her being a speed demon late game, but that speed does not belong on a hypercarry so early on.
EDIT: Some suggestions I'm seeing in the comments for changes (keep it up, guys!):
(A) Reduce Fiora's base stats. This change would serve to accentuate her role as an agile fighter who uses her mobility and positioning to defeat her opponents rather than stat-check them and shrug off burst with her sustain. A lower HP pool and/or lower base/scaling armor would make Fiora easier to take down earlier and would make her a bit more susceptible to burst she does not block with her defensive ability, as most sustained fighters tend to be. Overall would smooth out her power curve if done right (cue the 3 AD memes).
(B) Make the vitals harder to hit. Bôôsted Bonobo defies his namesake and brings us the idea to lessen the forgiveness factor on where Fiora can proc a vital from. This change would make Fiora players have to be a bit more precise with their lunges and auto attacks, and would thus allow them to be a bit less sloppy. After all, who has ever heard of a sloppy duelist with a rapier? (That one's gonna come back to bite me later on).
It's a good idea to have discussions about things, so don't downvote and walk away. I invite anyone to give their ideas or disagreements on the subject.
gives him crazy MS, and once he get's it you will never get away from him if you get in AA range)...