Idea for games with AFKs

Disulfiram··1 votes·303 views

What if the respawn timer of all remaining players was cut by a percentage, depending on the gold of the AFK player(s) related to the total team's gold?

This way the team with less players would have a bonus to make it easier to win the matchup fairly: say you lost the 4v5 for Baron. With this bonus your team respawns quickly and can take another objective while the enemy recalls, or even steal Baron if the first one to die was your jungler.

Also, harassing someone to make him/her leave would be pointless (because the 0/12 feeder with 10 CS at 30 minutes would likely be far behind in gold, making the bonus for him leaving very small).

If the AFK reconnects, the bonus is simply removed.

What do you think about this?

3 Comments

Woodakoodashooda2 votes

I think this would have a severely negative effect on player behavior. Flaming people is nowhere near as bad as it was a couple years ago (if you're level 30), but implementing this would mean a return of players constantly cussing at their allies to make them disconnect just to put an end to one player's feeding. Then it's "all chat: report player for intentional feeding, trolling, and afk!". I won't advocate anything that has the potential for worsening player behavior.

Disulfiram1 votes

As already written in the OP, if the bonus scaled with the player's gold then the bonus for having someone behind leave would be minimal; this, added to the death bounty that already scales with your own consecutive deaths, would make cussing players into leaving pointless if not harmful.

Besides, this already happens now even without this mecahnism in place, and the already implemented automatic chat system should be able to catch such behaviour and punish it anyway.

Fızz1 votes

not bad

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