@GhostCrawler, can you explain how you manage to go to bed knowing your giving us utter bs?
On Lee and Thresh -- they are champions we like, but more importantly, they also resonate with a lot of players. It's not a popularity contest, but on the other hand, we believe a lot of why people play them is because they are fun to play, not just because they win a lot. Both champs have a lot of cool abilities, and arguably they both have so many that a) neither has a lot of weaknesses, and b) they compliment almost any comp you try to build. We're trying to figure out ways to make them less awesome in every situation without stripping away what is fun about them. For example, last year or so we tried to tone down Lee's mobility and ward hopping, but it felt terrible, and largely due to player feedback (intelligent, meaningful feedback, not whining and pitchforks) we reverted it.
Dude you're not even trying to hide the fact that what your saying breaks the bullshit meter. Nobody plays Thresh or Lee just because they are "fun", plenty of other champions are more fun but never see competitive play. LCS players play champions like Zed, Lee, Thresh because they are the best at what they do and they're playing for money, not for "fun". If this game's balance was centered around focusing on what your community defines as fun, Rengar would've never been butchered, Karma would have never been reworked, and Cassiopeia wouldn't of been handled by a complete clown.
Plenty of players gave "intelligent and meaningful feedback" on why the Cassiopeia rework and Karma reworks are awful but you ignored it, plenty of players gave feedback on the Ahri nerfs but you ignored it, feedback doesn't mean jackshit to your circus of your balance team.