@Meddler: I really think Irelia's ult healing needs to be normalized (changed to "per target hit")
Basically it has the same problem that Renekton's Q used to have: armor makes its healing useless. As such, Irelia players only use Transcendent Blades in ways it wasn't originally intended: for Sheen-proccing, wave-clearing, and chip damage, rather than as a sustain source. I've fired all four blades into all 5 members of a team, and didn't even heal up 300 health. That is beyond useless.
What I would like is Irelia to actually get a new, more suitable ultimate, but that won't happen anytime soon. So in the meantime, why not change the healing so that it's flat amounts per target hit rather than being based off damage dealt?