Season 6 ADC items gotta be retarded

KONO RUBICK DA··5 votes·1,487 views

what the heck are those items changes? how can you think it's even good to the game?

PD is giving 12% bonus ms when champions are arround, you nerfed it 3 years ago (from 15% to 5%) because ranged adc were so freaking fast they were achieving 430 ms at 25 min in the game. Why are you bringing back those changes that you removed? didn't you mention that 5 ms can do a big differance to adc because they need to reposition themselves? and it also gives 12% damage reduction in a duel, hey riot? adc aren't supposed to duel what the heck is your design philosophy?

should we also talk about item 3508 giving cdr with crit? why are you only buffing the item for adc? why triforce is being an adc item now? why black cleaver gives more offensive stats? why ap items are more expensive? why is there an item that gives you more damage if your target have more life? is this veigar's syndrom again? why doesn't we have an item that give us more damage if the enemy has more AD than us? why on EARTH, would you turn every items benefit to ADC?

9 Comments

Mimy2 votes

Retardedly OP! shika shika ka-boom!!!!

KONO RUBICK DA1 votes

[deleted]

Mimy1 votes

Why thank you! That's a step up from what people usually call me!

Pawn of hearts1 votes

well I don't think they give a shit. I like ap too. I like how OP they are. whenever its is the enemy that use them or its me that use them. its fun. but in league the word " fun" is not part of league.

KONO RUBICK DA1 votes

[{quoted}](name=Nid is My Lover,realm=NA,application-id=3ErqAdtq,discussion-id=QX2GP7G6,comment-id=0001,timestamp=2015-10-29T19:27:00.730+0000)

well I don't think they give a shit. I like ap too. I like how OP they are. whenever its is the enemy that use them or its me that use them. its fun. but in league the word " fun" is not part of league.

fun isn't allowed "flashy plays" is

Earl Eulrich1 votes

I think the central question is...why center everything around crit (and unnecessary RNG in general @Ashe,MF changes) yet again - when SmashGizmo posted only a few days ago:

Not in the short term. There will be some crit shifting around in the pre-season, but we're not going to do anything so drastic as fully removing it in the near future. I think long term, trying to shift random crits to conditional crits (like, say, every 3rd attack crits, or all your attacks from brushes crit, etc), might have some promise, but we've never really gotten a good enough model of this working to ship.

so what i basically get here is "yea we know RNG has too much impact on the game right now and crit is very problematic - but we donßt have a good solution yet"...but instead of making crit less important they just fling it all over the place to make it have an even bigger impact.

...i seriously am not able to even slightly grasp their thought process - but i guess there must have been some dice involved.

KONO RUBICK DA1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=QX2GP7G6,comment-id=0002,timestamp=2015-10-29T19:35:13.575+0000)

I think the central question is...why center everything around crit (and unnecessary RNG in general @Ashe,MF changes) yet again - when SmashGizmo posted only a few days ago:

so what i basically get here is "yea we know RNG has too much impact on the game right now and crit is very problematic - but we donßt have a good solution yet"...but instead of making crit less important they just fling it all over the place to make it have an even bigger impact.

...i seriously am not able to even slightly grasp their thought process - but i guess there must have been some dice involved.

crit isn't a problem itself, having like 50% crit doesn't impact on nothing

having gangplank with 10% crit chance from triforce crit you for 500 damage just with triforce and BF is a problem indeed because he had 90% chance of not criting.

they should normalise it but they don't want for w/e reasons

Earl Eulrich2 votes

crit the way it´s designed right now has two main problems:

  • it´s RNG, and the difference it can create without involving player-action are rather breathtaking: with 150AD and IE (-> ~rushing IE) the worst case for 3 hits is 450dmg, the best case is 1125 - that´s a difference of 675dmg that can happen in a 2sec trade-window - without any player doing sth. special. It´s just rightclicking and being lucky or unlucky that has more actual impact on situations than hitting or missing skillshots once crit gets involved...
  • it allows for too much scaling on a mechanic that doesn´t only have really little counterplay or even gameplay (rightclicking from range), but also already offers the best way to siege down turrets...
LtRipley1 votes

totaly agree. That RNG was already a mess. but instead of removing it they add even more advantages to random crits. Now from first tree u aditional get lifesteel and atk-speed on a crit, makin a random effect even stronger. So add this to your numbers and its league of rng. Throw in those new "DoT on crit" items and ur example turns insane.

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