OMG HEIMERDINGER

DogshítPlayer··3 votes·790 views

CAN U FIX THIS CHAMPION I COULD DO NOTHING IN LANE EXCEPT FARM UNDER TURRET it was the most frustrating thing i ever dealt with

8 Comments

blkKalameet2 votes

Who were you playing as? Some champs have a hard time with him, some just can ignore the turrets and smack him in the face.

Bhagswag2 votes

For example, let's say you're a melee AP champion, Diana.

According to you, you just can't keep getting hit by the turrets or you'll die, right? Sure, but that's why you show him who's the boss. Before level 6, you play smart and avoid the laser charges, sending a few bolts here and there. Let him push a little, so your jungler can come in.

After level 6, you're a steam roller. Ult after ult; He's not able to run away without flashing nor able to push.

Iceember1 votes

{quoted}

For example, let's say you're a melee AP champion, Diana.

According to you, you just can't keep getting hit by the turrets or you'll die, right? Sure, but that's why you show him who's the boss. Before level 6, you play smart and avoid the laser charges, sending a few bolts here and there. Let him push a little, so your jungler can come in.

After level 6, you're a steam roller. Ult after ult; He's not able to run away without flashing nor able to push.

Except for when he pops his Ult, zhonyas and kills you in seconds. (I cri) Tbh I think the only fix he needs deals with the damage his turrets can dish out and the scaling via ap.

Namquoron1 votes

Honestly I really don't get why they don't mess with Heimer. He has become the counter to every argument they have used in the past 4 seasons for changed. They took away Fortitude because it created for stagnant lanes and they said not many people used it, yet Heimer just drops his turrets in lane and it's almost impossible to go anywhere in your lane. They nerfed healing cool downs because they wanted it to be more rewarding and skill based to fight someone, but his passive is literally increased regen and his turrets are auto so no real skill required. Even if you kill his turrets the cool down on them is so low he can have 3 new ones in place almost immediately. As almost every post has stated, ganking him usually results in him getting a double kill because the attack speed and ap ratio on his turrets is just stupid high. If he is past 6 he just pops his ult turret and laughs because even if you kill him his stuff is still firing long after he dies.

As far as things they could do to fix some of this, increasing the cool down on his turrets would help. This would prevent him from just having 3 turrets in lane before the minions are even spawned or just instareplacing the ones you do manage to take out. Also reducing the time they stay active when he dies would be the biggest fix they could give him. Yeah he doesn't have an out, but if he gets a zhonya's (which almost every one of them does), he still has a stun that can hit and honestly that is more than enough. As it stands he is literally the most cancerous champ in the game. He is the complete epitome of an anti-fun champ to play against.

toonpang1 votes

I wouldn't say THE MOST CANCEROUS, because he does definitely have weaknesses which are highly exploitable. But he is very unfun to play against in the wrong matchup, and his rate of turret replenishing should definitely get a minor nerf.

Or maybe they should take 250% damage from melee hits? He seems to be most dominant against melee champs

Islossk1 votes

pick someone who outranges him or an assassin and just kill him over and over again, he has no mobility

General Esdeath 1 votes

play Vlad, and suck his turret blood

toonpang1 votes

I think they just need to nerf his rate of turret respawn slightly. So if you kill his turrets, it makes an impact on his lane dominance for a time.

That's all they need to do, but they will probably nerf his base movespeed and make him do bonus damage on a Tuesday, or some wacky shit.

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